Community Poll!16 October 2018 (18:44) by Gamemaster Knighter
As a team, we have been giving a new concept a great deal of thought and discussion, and currently, we're somewhat torn, and would like to leave the decision up to the community. Ultimately, we have always been a community project. Many of our major influencers in the direction of Archlight have been from Archlighters themselves.
What we would like the community to vote on is whether or not seasons (or era's) should have a set time limit like how Path of Exile and Diablo 3 do them. What this means is instead of players guessing and passing (often false rumours) of new Era's/Seasons, there would be a set duration that would be public knowledge and available to everyone.
The truth of the matter is, "New Era" rumours become a snowball in themselves. What we mean by that is, often we will be 2-3 months into a Season, and 1-2 people will say "NEW ERA!?", despite our player activity being at an exceptional high... however, 1-2 people saying this, generally will spread to 4-5 saying it, until ultimately, 10% of the playerbase is spamming it and new players have no idea what to think and we have to 10 times a day say that we have no current plans on a new Era. Ultimately these often have shortened Era's by a large margin, as suddenly once everyone is saying it many returning or new players will simply stop playing until this false timedated New Era actually comes, often waiting 1-2 months longer than they expected based on player spam.
This lead to a vicious circle where these things are exceptionally accelerated, and we believe a better route to take would start time-dating Eras but further rewarding Era progression. As many of you have seen, we have made a massive change in the way Era progress is measured with Achievement Points (now tracking dozens of progression factors, as well still Awakening Level and Power, rather than simply those factors & profession skills).
We would like to further improve the way players are rewarding for their progress, forever to their account. We already have mentioned we are doing this forward, that every Era/Season you play, you're account will permanently have special perks and cosmetics based on that, similar to Diablo 3 and POE. We will also be further diving into the Heirloom Points hall of fame, tracking the most influencial Archlighters in history, rather than just Season to Season. We have several plans on how to further reward players on their progress, and a detailed list will come in the future.
So now we want to hear from you guys, would you prefer us doing -
You can cast your vote by clicking here.
1. Set 6 month Seasons/Eras, as well as further rewarding player progress Era to Era
2. Continuing to use a random time frame based on our discretion and decision instead of a set time frame.
Patch 14.1.105 October 2018 (05:21) by Gamemaster Knighter
Character Boost Coupon
In the past, we have mentioned our intent to stay away from Bundles in the future, despite the purpose of these bundles generally being for newer players/weaker players to have a quick catchup to be relevant and enjoy later game content, it generally ends up being a further power spike for top tier players as well.
Thus we are introducing Character Boost Coupons instead :)
Character Boost Coupons will be 99.99 in the ArchShop, and will allow a player, whether current or new, to boost their character up to a relevant strength, and quickly dive into the later content and skipping most of the early catchup content.
A character boost coupon will include a long list of catchup coupons, including the following;
(You will receive everything listed below from a Character Boost Coupon)
1 Awakening Boost to 650 Coupon
1 Primary Skill to 140 Coupon
1 Instant 50 Gathering Profession Coupon
1 Instant 50 Crafting Profession Coupon
8 Instant +90 Stat Coupons (To get 8 stats to +90)
Quest Progress Unlocked up to & Including Legendary Spell
500 OW Reputation
500 Forgotten Island Rep
Iceforged Set - Pick Your Voc
6x Instant +25 Upgrade Coupons (To get your weapons, and armor set to +25)
6x Instant Regrade 4 Coupons
4x 6 Charged Gems of your choosing Coupons (Total of 24 gems)
1 Vocation Change Scroll
1 Instant +10 T3 Rune Coupon
1 Instant +13 T1 Soul Rune Coupon
7Trials (T3) Rune
4 Goldencrafted Shards (You will not be able to obtain goldencrafted shards from the quest boxes after this)
5 Free Outfits of your choosing Coupon (Does not include Cosmetic Token Outfits or Limited Editions)
5 Free Mounts of your choosing Coupon (Does not include Cosmetic Token Mounts or Limited Editions)
We are actively looking at unique new ways to introduce ways to further support and fund our production and development on Archlight, while also keeping the balance as close as we can. This idea was inspired by Character Boosts in WoW, which we tried to closely mimic, we feel this not only will be a nice available boost for newer/weaker players, but also it will only further increase our later game community and relevancy and further benefitting all player groups of Archlight. These will never be available early on an Era, we will follow a similar model of how WoW introduces their character boosts to ensure late game players are not devalued for their progress.
Like any other donation, every dollar spent on these will be refunded as points + promotion tokens + cosmetic tokens (5 promotion tokens, 1 cosmetic token per).
Yes you can purchase these for a friend from your account, and simply give them the coupon ingame, however the points, promotion tokens and cosmetic tokens will be refunded to the account that purchased the coupon.
Achievement Points Perks Shop Open
Includes ability to purchase +monster essence find, +all stats, +speed, +exp, +token and more!
New PvP Event & Siege Event Player Scaling
(Giving weaker players a better chance during these events)
Characters will now scale health, mana and equipment upgrades, as well as Stats.
Solo Dungeon Scaling Changes
Solo Dungeons now scale more accurately at higher power tiers, making them less of a snoozefest and more interactive - we will be continuing to slightly tune this moving forward.
The categories 'Players' & 'Guilds' have both received a new subcategory called 'Achievements'
Attack Speed, Health & Mana Regeneration
- The ring slot has moved back to its original location
Added bank support
Added bank support (for crystal coin offers)
Extra health & mana from equipment
More consistent distribution upon login compared to before (no need to de-equip for best result)
Fixed an issue where players with a lot of money were unable to purchase anything from shops
Smoother transition to next attack after boost vanishes
Fixed an issue that occurred for first-time crafters
Ancient Stat Stones added to Forgotten Gold Shop.
Mana and Health Regen added to Character Information Panel
Magic Walls & Wild Growths disabled in World Bosses (to prevent people from griefing in these events)
Defense disabled and removed from weapons (this will visually only show up when your weapon is upgraded from it's current upgrade rank, however all defenses have been disabled). This is due to the rampant scaling on weapons, ruining creature auto attack mechanics (making many creatures below X damage hit 0 any attack).
Active Guild Perks now display.
Search Function added to House Auction UI so it's easier to find a specific house if you've located it ingame
Archers Auto-Attack Damage Lowered by 27.5%.
Exura San Awakening Enhancement Buffed by - 33%.
Archers Grace - Buffed by 300% stronger, Cooldown Increased from 14s > 17s.
First Ban Wave30 September 2018 (22:25) by Gamemaster Knighter
We just put through our first full "Ban Wave". 64 Accounts have been permanently banned from Archlight for Buying or Selling in-game items / points for Real life money, or any currency off of Archlight. These were all tracked through logs over the past couple weeks, many times we will catch players real time, but now we have the ability to look back and catch people retroactively as well. Roughly 50 of these accounts were from the same player, attempting to split the items over many accounts, unfortunately for them it's easy for us to track this now.
Over $2000 of value of points as well as MANY items were seized on these accounts. Please understand, generally what these scammers will do is donate when they find a buyer, and offer to either sell the points cheaper, or buy items and sell them with the points, ultimately knowing that when the Era ends, they keep that money, and get ALL of their points back that they donated for. This is why we STRICTLY PROHIBIT buying/selling of items/points for real life items. It's very sad the lengths some will do to scam a few less educated people.
Heaven & Hell Limited Editions29 September 2018 (20:51) by Gamemaster Knighter
Heaven & Hell Limited Edition Outfits
From now, until all limited edition outfits run out, players will receive Faith Tokens, instead of Cosmetic Tokens, which can be used to purchase any of 2 Limited Editions outfits (as well as Male or Female). Each outfit is 2 Faith Tokens.
For those who dont know how limited editions work, after purchase, these limited editions are stored on your MyAccount Panel, forever, and will be given back to you in the event of any future new era's.
Each outfit is only available for the first 20 people to purchase them, at which time they will never be available again.
Both outfits will passively reward the player with;
+50% Artifact Experience Earned (From any source that provides Artifact Experience) (Applies for both Factions)
+5 Skill Value
Additional Patch 14.1.0 Notes27 September 2018 (01:13) by Gamemaster Knighter
Additional Patch 14.1.0 Notes
2 New Ingame Obtained Mounts
These mounts have additional movement frames as well making their movement extra smooth ;)
Forgotten Widow is obtained by having 5000 or more Forgotten Islands Reputation.
Siege Turtle is obtained by having obtained 50 or more Siege Tokens from Siege Events. (This will start tracking from this patch forward).
Accelerating Respawn Timers
Respawn rates of all spawns on Archlight will now accelerate based on the amount of players online. The more players online, the faster creatures will respawn.
Buff Essences removed from Monster Essences.
These didn't feel they had a proper place on Archlight, and thus you will have a higher chance at Gold, Experience, AT or Loot essences.
T5 Quest Boxes
As previously mentioned, T5 quest boxes will now drop Relic Stones, but also, the chances of receiving Awakened Stones has doubled.
Fixed a Bug with Archer Soul Rune providing more attack speed than it should.
Fixed issues with backpack location and the perks from your backpacks.
Exiva removed from Guild Sieges.
Levitate removed from Arena.
Upgrade Stones have been added to Token Seller for 5 Archlight Tokens
Below is a teaser of what each artifact does, for your class, to help you decide which Artifact you would like to focus on. Reminder, you are able to obtain both artifacts, and level both to max, however, they are leveled by completing content (missions, quests) for the respective faction. All Artifact Spell Enhancements scale by 10% per level of the Artifact up to level 15.
Hell; Strong Flurry Of Punches - Slows the target for 3 seconds.
Heaven; Absorb Spirit - Increases the potency of all absorption benefits.
Hell; Vortex Breath - Deals a second amount of damage to all targets hit after 1 second.
Heaven; Strong Evocation - Increases damage dealt by user for 10 seconds.
Hell; Quad Shot - Slows the target for 2 seconds.
Heaven; Aim - Increases users movement speed for 3 seconds.
Hell; Cannon Barrage - Increases the frequency of waves.
Heaven; Bottle of Rum - Increases the corsairs overall damage dealth for 10 seconds.
Hell; Merlkin Form - Restores mana every second for 15 seconds.
Heaven; Frost Grenade - Slows targets hit for 3 seconds.
Hell; Bard Wave - Applies a Damage over time to all targets hit.
Heaven; Regeneration Hymm - Increases the damage of the player healed for 5. seconds.
Hell; Sunfire Missile - Bounces to an additional target (a third if it's awakened).
Heaven; Raise Shield - Heals the user every 1 second for 5 seconds.
Hell; Shadowfang - Increases the users attack speed for 5 seconds.
Heaven; Shadow Clone - When the clone disapears, it heals the user.
Hell; Strong Spinning Blade - Spins an additional time (a third time if its awakened).
Heaven; Wound Cleansing - Heals the user an additional amount after 1 second.
Hell; Reapers Touch - When cast, casts a weaker underling at the same time on the target.
Heaven; Healing Ritual - Heals the user every second for several seconds.
Patch 14.1.018 September 2018 (23:45) by Gamemaster Knighter
Heaven & Hell Content Released
Heaven and Hell is without a doubt the largest content drop we have ever done... Consisting of over 10 Unique Missions, 2 Gladiator Arena's, 6 Bosses - Including the Archangel and Bialzhar, Artifacts (New Slot Type), 40 New Creatures to battle and a massive new world to explore while you navigate through a story of war between Heaven & Hell.
Requires Completion of Misty Mountains Quest
When Heaven & Hell releases, players will be able to obtain two different Artifacts, each being obtained after completing a small amount of introductory progress in their chosen Artifacts Quest Line. Artifacts can be equipped in your Character UI Panel Artifact Slot (Beside the Trinket Slot). Artifacts will enhance one of your vocation specific spells, based on the Artifact Equipped (Each Artifact enhancing a different spell). This Artifact can be leveled from 1-15, increasing it's effectiveness for each level it has.
The Heaven Artifact can be leveled by slaying Demons, as well as completing the Heaven Quest & Mission Chain.
The Hell Artifact can be leveled by slaying Angels, as well as completing the Hell Quest & Mission Chain.
You can complete both Artifacts and Quest Chains.
World Raid Bosses Rewards Enhanced
The Kraken, Sarandiel, and The Forgemaster will all now give a Kraken, Sarandiel and Forgemaster Shard to all contributors that help in the Raid, not only to the top contributor. Multiples of these shards will be able to be turned in for their respective items (Kraken Set Pieces, Sarandiel Pet, Forgemaster Weapons).
Because of this new system, we will be HEAVILY monitoring all world boss raids, database side and in-game. If you are caught MC'ing a world boss, like other content, you will be banned.
We feel this system will further reward all contributors of the World Boss Raids, not only the top contributor.
We will also be further reworking the probability chance to the top contributors at receiving a loot list item from the respective bosses. We are still working on a best solution for this, we will likely have that solution posted here before the patch, if not, that will come in a future patch.
Azmar Sands Island & Forgemaster World Raid Released
Azmar Sands will now be available to travel to, in which players will find new challenges, including 25 new creatures, a new World Raid Boss (The Forgemaster), a new end-game weapon set, as well as various tasks which will return the user with Extra Forgotten Gold for spending instead of Forgotten Reputation.
We have added multiple new available purchasables at the Forgotten Gold Trader for end-game focused players.
Forgemaster Weapon Set Released
Forged by an expert, a master of crafting weapons out of the densist ores on Archlight. The Forgemaster has been discovered on Azmar Sands, slaying him will offer killers the chance to obtain a rare Forgemaster Weapon.
New Misty Mountains Quest
Completing the Misty Mountains Quest unlocks access to the Heaven & Hell Content
Misty Mountains can be accessed by Captain Highsails but requires having 1750 Exploration Reputation (Forgotten Island Reputation).
Forgotten Islands Changes
Added additional information when greeting to Bounty Hunter NPC.
Amount of kills required for the following tasks has been lowered - Pirate Captains to 25, Bloody Carniphilia's to 80.
Forgotten Gold Turnin Reputation Rewarded Increased from 5 > 10 per 50 Forgotten Gold Turned In.
Completing Awakened Hideout Quest will now also give you 25 Exploration Reputation, as well, Awakened Sharptooth Quest will give you 40.
Required Reputation to access the following places has been lowered;
Myrefall - 1000 > 500
Blackridge - 100 > 50
Rumrunner Bay - 1000 > 500
Treasure Cove - 2000 > 1500
Azmar Sands - 5000 > 2500
Awakened Hideout - 1750 > 750
Awakened Sharptooth - 3500 > 1250
We will likely be adding special perks to having higher amount of forgotten island reputation, rewarding those with a surplus of reputation, while still streamlining the gameflow of forgotten islands.
2 New Power Tiers have been added for all Rifts.
New Power Tiers:
Quest Box Changes
Tier 5 Quest Boxes now have a chance to drop Relic Stones.
Dungeon Box Changes
We are also looking at reworking the Exp Scaling for higher tier players, as well as the creature dificulty.
Ancient Stat Stones now drop in T25+ Dungeon Boxes (Increasing drop chance in higher Tier boxes)
Dungeon Set Pieces will no longer drop from High Tier Dungeon Boxes.
2 Stat Companions have been added to T35+ Dungeon Boxes (Rare).
Guild Siege Changes
Power Balances Added to Guild Sieges, as well as other events. More Information about this to come before Patch 14.1.0.
Siege Trolls added to Siege Event
These trolls will spawn in 5 Locations on the map, 2 Troll Bosses will spawn on the North and South End of the Siege Map, as well 3 Minor Trolls will spawn in the center area's of the map. Minor Trolls will give reward the killing guild +5% Health/Mana or Damage, or +10% Movement Speed for 2 minutes. These trolls will respawn after 2 minutes. Troll Bosses will have a 5 minute respawn timer, and will give the killing guild +12% Health/Mana or Damage, or +20% Movement Speed for 5 minutes. Minor trolls will also drop various temporary siege supplies that can be used to aid your team in battle. Troll Bosses will drop rare temporary siege supplies such as reinforced walls, catapults, explosive kegs.
As mentioned, we will be slowly phasing out/limiting the amount of siege structures/defenses you get automatically from the event, and requiring guilds to produce/use their own supplies to maximize their potential of winning a Siege War.
Time to obtain temporary (single event specific);
Small Explosive Barrel increased from 15 > 20 seconds.
Wooden Fence increased from 30 > 40 seconds.
Ballista increased from 120 > 150 seconds.
Explosive Barrel Damage Increased by 50%.
Explosive Keg Damage Increased by 50%.
Construction Cooldown lowered from 5 seconds to 3
New Achievement System
After 3 years of the current achievement system, we are scrapping it out the window and completely overhauling it. We are modelling this off of our Seasonal Achievements we introduced a little over a year ago, but have added tons of depth to the system itself.
Now, players will have a long list of possible achievements to complete, each with tiers 1-10 and a respective medal and Achievement Points Earned.
Achievement Points are unlocked by completing achievements, more being rewarded based on the achievement and/or the achievements rank.
Achievement Points, unlike the previous system in which you got a flat buff to your character, are able to be spent on any achievement perk you want to purchase (similar to how the guild perks is set up). Allowing you to further customize and curve your characters path/role.
There will be over 25 different unique achievements for players to complete, with 250 total tiers. These achievements include; Players Killed In Events, Events won, Essences Absorbed, World Bosses Slain, Energy Spent, Honor Obtained, Gold Looted, Professions, and much more. We will also be introducing some hidden achievements as well (discovering unique areas, etc).
Now this is where it gets a bit more complex, however I will explain it in full detail. Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.
Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers.
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs
Hall of Fame Leaderboards
Heirloom Points will now have their own Hall of Fame Category, in which players will be able to show their dominance on Archlight from not only the current Season, but all past Seasons as well.
In-Game House Finder & Auction System
We have added a new House UI, which will allow players to search through all the houses on Archlight, to check for available, unavailable houses, house sizes, house locations, and more. This will also introduce our new House Auction System in which players will be able to bid on a house which will start a 2-day bidding system or players can buy-out a house for 5x the initial bid value. This will better allow players to find available houses and have a more proper bidding system for said houses.
Patch 14.0.715 September 2018 (11:33) by Gamemaster Knighter
- Added various broadcast messages to make it stand out more
- Several minor bug fixes (primarily ballistas)
New Guild Perks
- Two new types of guild perks available: AT & Monster Essence Find
- Re-open previously opened containers upon login
- Use bank balance whenever there are not enough gold/AT in your inventory
- Tiny fixes regarding accessory bonuses
- Underling will now self-explode if it doesn't reach its target in time
- Changed profession boost for Vitality & Luck from Fishing to Woodworking
- Fixed an issue with bank transfers regarding recipient names