Patch 11.0.1

10 February 2018 (08:18) by Gamemaster Knighter

Patch 11.0.1 - Coming Feb 10th

~We will be doing a small patch tomorrow for the following things~
GM Broadcasts + Event Broadcasts will now be "superior" to loot messages, so players can see them despite the spam of loot while hunting.

Global Bonuses will now have 3 "tiers" instead of 2. Currently, Global Potions apply to the entire server, as well as an extra benefit to the user of it, now Global Potions will also apply an extra benefit to the Guild of the player who used the global potion.
Global Experience Potion
Global Bonus - 30% > 25%
Guild Bonus - 35%
User Bonus - 40% > 45%
Global Dungeon/Profession Potion
Global Bonus - 20% (Remains same)
Guild Bonus - 30%
User Bonus - 35%
Global Energy Potion
Global Bonus - 50%
Guild Bonus - 100%
User Bonus - 100% > 150%

Protectors of Archlight event countdown will be fixed so it no longer says outrageous time frames xD
White skull will now properly stay applied to a player for 5 minutes
Fixed an issue where lifeleech enchants we're properly procing
Fixed the level capp tile for Warlord Promotion Quest
Fixed an issue where Monks and Necromancers could summon their summons at a lower level than required

Coins + Legacy!

09 February 2018 (23:24) by Gamemaster Knighter

One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for.

All cosmetic tokens have been added to their respective accounts already.

To prevent flooding of the market we, like in every era, give back points over a spread time. This helps even the playing field for all the new players on Day 1 especially. We have had the opportunity to test this 3 different ways now, and have decided on what we think is the best way for the new incoming player base and the returning one. Essentially, for every 1000 coins you get redeemed, you will receive a promotion token that can be redeemed in game for bonus rewards. 

The time table that coins will be "resurrected" is shown down below! 

1 Hour Before Launch - 2000 Coins Unlocked + 2 Promotion Tokens!
48 Hours(2 Day) After Launch - 3000 Coins Unlocked + 3 Promotion Tokens!
5 Days After Launch - 4000 Coins Unlocked + 4 Promotion Tokens!
8 Days After Launch - 4000 Coins Unlocked + 5 Promotion Tokens!
11 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
14 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!

17 Days After Launch - 6000 Coins Unlocked + 6 Promotion Tokens!
20 Days After Launch - 6000 Coins Unlocked + 6 Promotion Tokens!
All points after this will be unlocked at an accelerated 150-300% Rate every 4 days.

Legacy Crystals From Last Era's Progress
To Reward players for their progress last Era, players have earned Legacy Crystals based on the table found below. These crystals are forever saved onto your account and will be obtained any new Era/Expansion on Launch Day. Below displays how you can calculate how many Crystals you earned. Additionally, we will be increasing the scaling of this table in the future (even more crystals for high power or awakening level).
Awakening 1-100 = 1 Crystal/Level
Awakening 101-200 = 2 Crystals/Level
Awakening 201-300 = 4 Crystals/Level
Awakening 301-400 = 7 Crystals/Level
Awakening 401+ = 10 Crystals/Level

Power 2000-2500 = 10 Crystals/100 Power
Power 2500-3000 = 20 Crystals/100 Power
Power 3000-3500 = 30 Crystals/100 Power
Power 3500-4000 = 50 Crystals/100 Power
Power 4000+ = 75 Crystals/100 Power

Legacy Crystals Unlocked
All Legacy Crystals will be unlocked on March 2nd. 

New Client Download

09 February 2018 (18:31) by Gamemaster Knighter

Our Rise Of The Otherworlds Client is now available for Direct Download + Through our Launcher! You must have our latest client or you will get debugs ingame. Please update/download the latest client before Launch :)


08 February 2018 (21:47) by Gamemaster Knighter

Door Busters are NOW available for 48 Hours!
Click Here To View

Thanks to all that support us, it goes a long way and allows us to cover the costs of the many people who work hard on this server daily.

Livestream Q&A + Teasers

08 February 2018 (18:21) by Gamemaster Knighter

Livestream Q&A + Teasers - 11am PST (3 hours from this post)


Today we will be doing the last of our teaser's, as well as doing a livestream Q&A! Be sure to tune in if you have any questions about Rise Of The Otherworlds or just want to hangout and see some of the new stuff in a casual setting :)

Teaser #11

06 February 2018 (00:22) by Gamemaster Knighter

Teaser #11 - Protectors of Archlight Event

This New Event joining Archlight on Launch is a "hordes" event in which waves of Otherworlds Creatures will attack from 4 different angles. All you the players will work together to protect the center of the event, if creatures enter the center protection zone, they will disappear and remove 1 life from the life total (20). Waves will progress more difficult and more creatures as the event goes on. This map is just a prototype map and is being re-skinned before Launch.

Less than 4 Days

05 February 2018 (20:06) by Gamemaster Knighter

The Archlight Team working with less than 4 days until Launch.

Teaser #10

05 February 2018 (00:01) by Gamemaster Knighter

Teaser #10 - Outside The Walls of Deadstone Stronghold

As each day goes by the monsters of The Otherworlds slowly take over the outskirts of Deadstone Stronghold. Lord Crimson knows their stronghold cannot continue to hold off The Otherworlds. Sooner or later the Stronghold will be overthrown and thus giving The Otherworlds access to all of Archlight. Take up arms from within the Stronghold, and push the Otherworlds Creatures back to the hell they come from.