Developers Notes

28 November 2016 (06:08) by Gamemaster Knighter

Hey Archlighters! 

Something that has always been important to us is delivering new content as often and consistant as possible. We want to keep you guys in the loop on what our developement team is preparing and give you guys a quick taste of whats to come! This is roughly in order of the time things will come. But may change ;)

More detailed teasers with screenshots etc will come closer to release

1 - The Warzone
Pvp-Enforced. PVP-ENFORCED! PVP ENFORCED!!!!
This is something we have wanted to bring into Archlight for a long time. About 9 months to be exact. We have done multiple polls over the past almost-year about making Archlight a PvP-E server. Most polls slightly won agreeing to keep it normal PvP but showing a very large and increasing interested in a PvP-E aspect. This lead us to design the Warzone. 
The Warzone is a PvP-Enforced area with 4 castles. These castles have a chance of spawning a boss, killing this boss will not only increase your characters damage while in this event, but it will also stack a 6 hour experience boost to your character. You can stack as many of these experience buffs from each boss throughout the event. So whats the catch? Well, only 2 bosses will be spawned at once. These bosses will create conflict, as players will be hunting for your skull for their taste of your experience. When a boss is slain, another will spawn in a random other castle. The Warzone will have other unique mechanics that make it a viable form of PvP-E for any level and any class. Will you sneak boss kills and stack up an experience bonus for after the event? Will you reap kills on opponenets to steal their experience and levels? That is for you to strategize and decide.

2 - Premium Content Zone
Something we'd like to do for those who support us is create an extra content area that is different from the ones offered currently. With this we will be trying to meet a similar style to what games such as Tibia and Runescape currently offer, however to a small degree. We do not want to go to Tibias level, where 70-80% of content is walled off with a premium requirement, more like 95/5%. To be clear, this content will not be like "VIP Island" on many servers in which the creatures there are drastically better for exp'ing, loot, and just overall much better. The concept behind this is more to create something new and additional for players to explore, and some extra new creatures for premium players to hunt. This area will be a more "Open world" concept than a teleport based area in which players can explore more instead of taking teleports to each spawn. 

3 - Pirate Isles 
This will be a new content area that our team has started to develope. This will be released with multiple different spawns/areas to explore, a long and challenging quest for teams to do together, and a new dungeon for player to complete.

4. Archlight Tutorial (For new players)

Archlight is a very unique and custom OT. This is good in many ways, and provides an emersive and exciting experience for many players, however for some it is very overwhelming and confusing, let's face it 95% of servers out there are real map clones... Most players are not used to learning new things when it comes to OT's. We want to make that process easier. Our plan is to make an Optional Tutorial for new players to play through teaching them many of the basics of Archlight, and the completion of this tutorial will award the player with some basic items and 5 stat points to get them started. 

We are very excited about the near future content updates and will be posting tons of teasers as these things flesh out more!

Couple o' Gifs

28 November 2016 (03:04) by Gamemaster Knighter


Dungeon Box + Crates

27 November 2016 (20:48) by Gamemaster Knighter

We have increased the chance to get stat stones from Dungeon Boxes by 100%. This means you are twice as likely to get a stat stone from a dungeon chest.

Additionally, we have also increased the chance to get a stat stone from an Archlight Crate by 10%. Along with that, we have also restructured one of the tiers (the skill potion tier) to give a 25% chance to give an additional state stone per crate.

This patch was reloaded in and is now in affect.
Enjoy!

Poll!

27 November 2016 (02:22) by Gamemaster Knighter

Hey Archlighters! For those of you who don't know, we like to do frequent polls to get feedback from you players on what you guys would like to shape Archlight into! We encourage everyone to take 30 seconds to cast a vote to help us developers have an insight into your guy's mind and wants!
Click here for a poll on new content area

First Day Hype!

26 November 2016 (09:58) by Gamemaster Knighter

Today was a massive first day for Archlight!
The Biggest we have ever had in our 18 months since creation! I think everyone is super hyped for the best Era of Archlight yet and tons of things to come including The Warzones(coming in 1 week), A New Awakening Boots Quest (coming in 4 weeks), and many many more things to come! Today we had over 1500 different players login and play Archlight Online, Peaking at 800 Online! We are excited to deliver you tons of awesome content every single week from here onward! That includes new dungeons, new quests, new spawns and new events. This has and always will be our commitment, providing a project that is constantly updated and worked on by a professional team.

We are so excited for the content to come and the consistently growing future of Archlight and we are so happy to have you guys with us for the journey!

Now here's a picture of a puppy. 


UNLEASH THE SWARM

25 November 2016 (19:37) by Gamemaster Knighter

300+ logged in within 15 minutes.


Points Ressurected!

24 November 2016 (18:42) by Gamemaster Knighter


 COINS RESSURECTED FROM THE DEAD
One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for (REJOICE).

To prevent flooding of the market we, like in every era, give back points over a spread time. This helps even the playing field for all the new players on Day 1 especially. We have had the opportunity to test this 3 different ways now, and have decided on what we think is the best way for the new incoming player base and the returning one. One major change we are making this Era was mentioned above, is players who donated smaller amounts multiple times, and not just large donations, will also receive promotion tokens based on their total amount of coins redeemed! Essentially, for every 1000 coins you get redeemed, you will receive a promotion token that can be redeemed in game for bonus rewards. List of promotion items at the NPC can be seen on our Wikipedia page. This Era we will also be giving coins back slightly less frequently, but in much larger amounts. This is primarily to ease the time on the staff re-adding these.

The time table that coins will be "resurrected" is shown down below! 

1 Hour Before Launch - 2000 Coins Unlocked + 2 Promotion Tokens!
48 Hours(2 Day) After Launch - 3000 Coins Unlocked + 3 Promotion Tokens!
5 Days After Launch - 4000 Coins Unlocked + 4 Promotion Tokens!
8 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
11 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
14 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!

All points after this will be unlocked at an accelerated 2-4x Rate

Legacy Rewards Unlocked
All Legacy Rewards will be unlocked on December 9th. Last Era we introduced Legacy Rewards about half way through the Era. The reason we are releasing all the legacy rewards at one time on the 9th is due to the fact that it is an added boost of items that was more balanced in the middle of an Era, not on launch day.
Additionally, some legacy perks have been modified as many have pointed out it's better to do new donations on different accounts than one account. Due to this we have slightly nerfed some of the low tier ones, and will be increasing the reward from the high tier ones before these Legacy Rewards are given back out on December 9th. 


24 Hours until launch from the time this is posted! Get Hyped Archlighters! A New Era with new challenges approaches!

Winter Update Teaser #6

23 November 2016 (22:06) by Gamemaster Knighter

Mount Speed Increase
On Archlight Online, movement speed is capped at 750 movement speed. What this means is that the max movement speed a player can go is 750. This is due to the high level nature of our game to keep players at a fair speed based on their ping (higher speed = advantage to lower ping players). This speed capp allows for more entertaining pvp and gameplay. However, mounts we're serving little to no use due to this system as they did not add extra movement speed but strictly a cosmetic benefit. We have slightly reworked the way the mount speedboost works to now give an amount ontop of the 750 capped speed. What this means is a player with a mount equipped could move up to 790 movement speed as opposed to someone without. Mounts give anywhere from 10-40 movement speed. This is not a massive boost, but a small one to make using a mount, actually feel like being on a mount...