Archlight Lore - Part 1

10 March 2017 (06:24) by Gamemaster Knighter

Written by the servers very own Gild

The Fall Ch. 1
"Man has no control, even over his own will.”

Crusaders were quite a rare site in our town. The last Crusader that had shown up here was over 50 years ago, and would have surely passed his mantle down, posthumously. That made it even more surprising when two of them were spotted headed for our gates. The guard in charge that night, swore they were alone, save for what appeared to be the remnants of a third crusader, being dragged by the other two.

What follows this, is the accounts of the me, and the villagers, compiled and recorded so that the mistakes we made, may never happen again. If we had never let them in, maybe disaster would have skipped over us. We could have stayed out of it all. Well, maybe that’s what I’d like to think. The fact remains it didn’t, it wouldn’t, and it won’t.

Written on the 22nd of Aerra,195 A.R

To understand the present, you have to know our past. Located in a far northern peninsula, Light had always been an out of the way, kind of place. Our town was quiet, peaceful, and the embodiment of all things decent. Parents let their kids roam around the town til late at night, dogs chased birds down the cobblestone streets, and you could always count on Joe and Lib to be down at the docks, casting their lines for the competing fish. Very rarely did we have unknown visitors, as most of the merchants that came and went, were born here. The city was fairly populous, a little over a thousand. The year was 181 A.R, the year of our king, Lord Cross. His                                                                                                                                                                                                                                           family had ruled by divine right, paragons of the gods, chosen by the powers above. His lineage could be traced back to the start of humankind’s stay on this continent. He was a fair, and just ruler. Loved by his subjects, and respected by his enemies. At the time, I was merely a lowly squire of twenty two, to a near infamous knight, Sir Smox. Smox in his own right, was a prestigious Archer, capable of winning any tournament he entered had he so felt inclined to let others compare themselves to him. He was a member of a group of Heroes that were known from western cities such as Piro, to the far eastern ones of Doren and Herete. Led by brave people, such as Ken Right, Smox, and Sid, this group had engaged in countless skirmishes, wars and battles, for the good of our city, to more profitable methods such as treasure hunting and ruin diving. They were used for the good, the bad, and everything in between. An indispensable resource for a city such as ours. Rumors say that their roots can be traced back to the founding of the city, and orders set forth by the founder. They only ever were known as Heroes, as if somehow any other name would inspire people less often.

Our city had been founded somewhere around two hundred years ago. The first stones of the abbey, laid by a warrior known as Matthias. With his own hands, he had slain countless obstacles to seize the land, in order to ensure that no man, woman or child would have to endure the horrors of his youth. Other than a bedtime story for children, not much was ever known about Matthias. He had lived and died in a time that most people thought of as fantasy, and full of wonderment. To inspire all, and provide hope to even the darkest corners of humanity, the city was given a proper name by it’s founder. The city of Light.

The night the Crusaders stood, screaming outside the gates, begging and pleading to be let in, seemed like any other night. The sky was clear, shining alight with the thousand specks that comprised the entirety of our universe. Most people were home, but plenty were still out and about. The city was a peaceful place at night, at provided plenty of time for self thought, or even more carnal desires. I was stuck with guard duty that night, and was one of the first people to help make the decision that killed thousands of people, and nearly shattered our world.

As the lead guard that night, Shin, was charged with making the final decision. He was a fairly capable Hero, and had long ago retired to guard over the city. Looking back, as we all stood and deliberated whether or not it was a trick, a trap, or even something more dubious, I can’t help but feel like it was all a set up. Somehow, someone knew why these men were here. Before most of us could even be swayed over, Shin was jogging down the stairs to the postern gate, intent on finding out for himself. He reached the door, went out and retrieved the Crusaders, and helped to carry the third one. Bringing them into the city was the first, and last mistake that Shin had made. Since I was a squire at the time, I was deemed to be unfit for complicated matters such as this, was given “promotion” of being the messenger to present the situation to the King, and head home upon completion of this task. Grumbling, and saluting to my superiors, I collected my gear and left the Guardhouse. Heading to the King’s manor, I presented the servant with the message, and left. Heading home, entering the house, and falling asleep. All of it happened fast enough, that to this day, after years of thought, I still can’t remember doing it. It was almost like I was in a dream.

The next morning, the screaming had woken me, and nearly everyone else in the city. The cities horns blared and bells crashed, calling for all soldiers and militia to arm themselves, and all bystanders to stay in their homes. As I fumbled around the room, grabbing my helmet, pack, and dagger, I left my longsword on the floor, where I had dropped my belt the night before. I still regret not retrieving it when I left. It may have helped me save more lives. Running outside, I headed to where the commotion seemed to be coming from, the gatehouse I had been posted at. Pushing through the crowd of people, telling people to stay calm, I inched closer and closer to the clearing about a few hundred yards from the gate. As I broke through the gathering of people, a truly horrific sight was presented to me.

Bodies were strewn everywhere, across the clearing, smashed against walls, some nearly ripped in half as if they were parchment. Viscera and gore, only reserved for the depths of a war, on a battlefield, were present in a town where people regularly left doors unlocked. Chunks of flesh, armor and other parts that I could not identify, were oozing blood and other liquids. Near a group of a few soldier’s piled near the main door, a Crusader’s corpse lay. Armor, rent and smashed out, twisted at angles that no human could have endured. Something told me that whatever killed the Crusader, was a true monster. Several loud thuds from inside the gatehouse signified that this battle was not yet concluded. For a brief moment after the thuds, silence echoed across the clearing. The courtyard was virtually at a standstill. Without warning, a roar shattered the silence, piercing the veil of everyone’s thoughts. It felt like a hot iron, sliding slowly through your head, as if every inch threatened to kill, yet you remained.
As if suddenly a switch was flipped, whatever group of people had accumulated, quickly dispersed. The crowd of bystanders was suddenly, and quite amazingly, gone.

Had I been smart, I might have followed them. Most humans have gut reactions to situations, a flight or fight response. Upon hearing, seeing, or smelling a predator, most choose to be wary, and retreat. Unfortunately, driven by curiosity, and a duty to my fellow soldiers, I instead did the opposite. I inched closer and closer to the door, preparing for whatever I may have needed to do. As I passed the Crusader, I peered down at his body, or what was left of it. The closest thing imaginable, is viewing a corpse with a cannonball wound, as if the entire chest area had been vaporized in an instant. Reaching down, and picking up a sword, I pushed the door to the building open, slowly. As if it was a joke, the hinges screamed out, grinding and creaking, making a noise similar to a drunk Barbarian. Every instinct in my body was slamming through my head, telling me that whatever was in here, wouldn’t hesitate to turn me into the mess I was standing in. As the door groaned open, it seemed to move of it’s own will, and finished opening with barely any effort.

Patch Notes 02.27.17

27 February 2017 (23:39) by Gamemaster Knighter

Patch Notes 02.27.17

All Dungeons Chests will give 2x experience for the next 7 days - This is a present from our team for delaying the patch 3 days.

Mastercraft Shield added for Guardians

All Dungeons will now have an Easy, Normal, Hard and Heroic mode.

Easy Mode~
Creatures hit 50% less
Creatures have 50% less damage resistance
Experience received from creatures is 35% less

Normal Mode~
Creatures hit normal
Creatures receive normal damage
Experience received from creatures is base amount

Hard Mode~
Creatures hit 50% more
Creatures have 50% more damage resistance
Experience received from creatures is 35% more

Heroic Mode~
Creatures hit 200% more
Creatures have 200% more damage resistance
Experience received from creatures is 100% more

Patch Sat/Sun/Mon

24 February 2017 (22:25) by Gamemaster Knighter

We wont be able to get the patch out today. I apologise fam. I assure you we're working exceptionally hard on trying to get it out, I went to sleep at midnight and set an alarm for 5am to try to get stuff ready, theres alot to be done, but were really close. Tomorrow is a busy day for me with RL commitments, but we will try to get it out tomorrow otherwise Sunday latest Monday. Additionally as a <3 for understanding, we will be doing a 2x experience and reward event from dungeons once the patch goes through for 7 days :D

Mini-Patch 21.2.17

21 February 2017 (02:19) by Gamemaster Knighter

Mini-Patch Notes

- Necromancer DOT (damage-over-time) spells will no longer stack.
- A bug which allowed Monks & Necromancers use exclusive summons has been resolved. It will now require you to learn summon spells like usual.
- Wild Bosses should no longer be convinceable.
- Missing addon(s) during gender change will be restored upon login.

The Future of Archlight!

21 February 2017 (00:58) by Gamemaster Knighter

The Future of Archlight

In Collaboration With Shiva Shadowsong

And Utilizing Unity

We are very happy to fill you in on a part of the bright future Archlight has and is preparing! We are currently working on and supporting the developement of our own client built through Unity. This new client will allow for full UI customization, Ingame video tutorials, and other unique features. Ultimately though, moving on to our own client will burst open the doors for new and unique content from our team. We have over 10 sets (over 200 total weapons and armors) custom sprited for Archlight prepared and loaded. Additionally, dozens of custom sprited creatures, up to 96x96 (for reference, a demon is 64x64), dozens of custom spell animations and explosions, unique character outfits and even unique environments. We are in collaboration with Shiva Shadowsong, a top tier pixel artist known across the OT scene and he is/has created some amazing art for us and will onward with additional patches.

We cannot express the benefit of this to us as developers, as the limited cipsoft sprites does exactly that, limit us as developers. It restricts the amount of sets we can put in the game (for example, adding a set inbetween the jump from donation gear to mastercraft). Understand that this doesn't just mean one flood of new sprites and that's it. We plan to work with Shiva and additional spriters frequently to provide unique creatures, item drops, equipment and animations in future patches once our new client is released.

But i'll stop rambling there, time for some teasers.... ;)

Please note - All sprites are copyright and property of Archlight Entertainment

We're so happy to all of you that have been with us whether from 2 years ago in our Alpha/Beta days, or if this is your first Era playing! The future is very bright.

Patch Notes 2.17.17

17 February 2017 (23:55) by Gamemaster Knighter

Patch Notes - 02.17.17

Streamer Vouchers (3 days of free premium to be given out to stream viewers, watch someones stream whos streaming Archlight if you want one ;)
Duo-Task System (Explained in developers notes)
Archlight Ring Added to Promotion Trader

Bug Fixes/Changes~

show spoiler
Descriptions on 45 items changed to be more accurate and informative.
Broadcasts altered to be more accurate
Fixed players able to logout in bloodtombs + premium anni reward room
MC mage armor now properly gives its buffs
Charging mountain gems now properly gives charged mountain gem not a diamond.

Content Release Schedule!

16 February 2017 (06:29) by Gamemaster Knighter

Content Release Schedule!

Hey Archlighters! We try to not give dates to the release of certain things, but rather just say they're in developement, until we feel confident we can release them on the time frame mentioned. The following schedule is when some things are going to be released to you the players!

Friday February 17th
Streamer Vouchers (3 days of free premium to be given out to stream viewers, watch someones stream whos streaming Archlight if you want one ;)
Duo-Task System (Explained in developers notes)
Several bug fixes and map fixes

Friday February 24th
Easy/Normal/Hard/Heroic Modes of all dungeons released. We will be additionally adding a Heroic mode ontop of the 3 mentioned for those hardcore players.
Protectors of Archlight Event

More will most likely be added to this~

~Archlight Developement Team~

Developers Notes

11 February 2017 (07:10) by Gamemaster Knighter

Developers Notes - February 10th

Hey Archlighters! Thanks to everyone who filled out our most recent survey. We had 243 total responses on our survey! Thats a huge jump from past surveys which only 50-65 people responded to! We're very excited to see the community so active to help give us feedback on how to make Archlight better and better!

We read through every single response, every single poll, and came up with alot of things we want to move forward on! We're going to share some of that with you in this post!

First and foremost, we're going to be changing up our anti-afk system furthermore. Through several trials, and modifications, and plenty of player feedback, we have decided on the following changes to the system. Players will have a talkaction toggle command being able to say !afkon and !afkoff. When you go through a tp, you will go to 1 of 2 locations, depending on if afkon is toggled or afkoff. Both locations will be duplicates of the spawn, however, one will allow players to afk bot, the other will not. The location that does not let you afk (afkoff) will reward you in multiple ways, but also punish you severely for afking. We will break things down simply in a pros/cons point form format.

Afk Allowed Spawns
You can afk hunt here

Normal Experience Rates
Most likely busier with other afks

Afk Not-Allowed Spawns
If you pass the afk checks, you will gain 50% more experience, loot and gold nugget find while manual hunting.
Most likely less busy, as everyone has to be non-afk and attentive/manual

You cannot be afk
If you fail an afk check you are given a 100% debuff to experience, loot and gold nugget find and also receive a white skull.

We decided on this to appeal to both sides of our playerbase. To reward those who decide to manual hunt or to actively hunt. But also allow those who wish to AFK bot (the reason MANY play OTs) the ability to do so.

Duo-Task system
Many have requested this, and we are delivering. Tasks will give credit to 2 party members per kill. So two people from your party can receive credit for killing a creature as long as you are in a party together. This will allow for you to grind out mobs with a friend/random and it be beneficial instead of a negative :)

Protectors of Archlight Event
This event has been completed for a short while, however we wanted everything else that has been added to be fully finetuned and fleshed out before adding this. In the next patch however we will be adding this fun and interactive event for players to band together and fight against the Hordes!

More Scripted Boss Fights and Daily Quests (Not for skills or experience, but a new endgame currency that will unlike copious amounts of content, equipment and modifications)
Ninja has been working on new warning based boss fights (which we will add to most dungeon bosses, and some new harder content creatures for players to team fight) These bosses will give a pre-emptive warning to tiles that will be hit by massive damage spells (some that have a one shot mechanic). These creatures and bosses will require teamwork and problem solving to hunt, and due to their massive damage mechanics will be very dificult to bot/not team hunt. 

So much more to come guys, i'll probably be adding more to this tomorrow, but for now, enjoy!

~Archlight Developement Team