Patch + Client Build01 August 2017 (19:16) by Gamemaster Knighter
Patch 8.0.2 & Client Build 1.0.5
Seasonal Highscores Added (Ingame Window - Seasonal Badges, Awakening Level, Level and Power)
Seasonal Achievements Viewable. These should be a high priority and focus for all players, as seasonal badges are a very valuable currency and will be used to buy custom spell animations, outfits, equipment, unique enchantments and upgrades.
Awakening Levels now properly add experience and scale
Spelllist now properly filters
Berserkers spinning blade damage lowered by 8%
Berserkers strong spinning blade damage lowered by 4.5%
Berserkers fierce berserk damage minimum raised by 10%, maximum lowered by 20% (more consistant)
Attack Speed lowered by 9%
Berserkers Charge now has a 8 second cooldown instead of 2, it now lasts for 4 seconds. However, while charging, the berserker is immune to paralyze
Rogues Melee Damage Buffed by further 10%
Rogues Fan of Knives buffed by 45%
Clone Jutsu will now properly taunt creatures off you.
Clone Jutsu duration increased from 3s > 4s
Rogues will additionally soon be getting a new mechanic similar to corsairs called venoms. Venoms can be equipped in the arrow slot and will modify rogue attacks based on the venom equipped. We will introduce a Enhanced Single Target Damage Venom, A Healing Venom, and a Splash Damage Venom to increase Rogues monster clear rate. We hope to have this in within the next 3-4 days. Rogues, please bear with us on your lack of AOE clear as this will solve that issue.
Rogues have received a spell called Dip and Weave which dramatically increases their movement speed for 6 seconds. While weaving, the rogue is immune to paralyze.
Rogues have a new spell called Cunning Blades which increases their dagger skill for a short duration.
Corsair's Dead Eye buffed by 12.5% and animation changed.
Corsair's Dead Eye cooldown reduced from 12s to 9s
Corsair's Run The Barrel cooldown reduced from 8s to 7s
Chat, Skills, Inventory Windows, Health Window, and many more windows can now have their transparency changed.
Panels will now Scale based on your monitor size (People with smaller monitors see very little of their game as the panels don't scale, now they will, this will be a massive difference for people who play on a smaller screen)
Complete UI overhaul, now using a much sleeker, lighter and less bulky UI
Redone UI for SD Options.
Redone UI for Auto spell options.
Added some more auto spell options.
Fixed an error in Combo Heal Rune.
Fixed various errors in Spell Shooter.
Fixed an error in ComboSD.
Removed Fishing option till later fixes are provided.
Fixed a minor bug to just use some auto spells if not in pz.
Added distance for Spell Rotation.
Fixed a bug where a module was droping fps sometimes.
Added Dragon fruit to auto eater.
Disabled completely AutoLooting for now.
Added a Basic bard healer (working in a more advanced one).
Added a Reconnect option.
Fixed a minor issue with Heal & Mana windows.
You can now correcty save settings in Spellshooter.
Developer Q&A Livestream!01 August 2017 (02:19) by Gamemaster Knighter
On August 2nd at 11am PST (20:00 CEST) we will be doing a Twitch Developer Q&A Livestream. This is your chance to hear your questions answered by our development team! If you cannot make it, there will be a VOD of it posted on our youtube channel! Any questions you wish to have answered, please post them clearly in the Livestream Q&A Channel in our discord! You can also ask questions in the chat during the livestream!
Additionally, we will be giving away 2500 points (500 to each person) to 5 people during the stream!
Give the stream a follow so you don't miss it! twitch.tv/sirknighter
Quick post31 July 2017 (19:32) by Gamemaster Knighter
I get asked this alot, so i'm going to make a clear post. Anything donated for on Seasons you will never lose. Every single point and token. They will always be reinstated on a new season or era to that account.
Day 1 Recap29 July 2017 (18:37) by Gamemaster Knighter
Thanks so much for a HUGE day 1! So many new accounts it's insane. We're very happy to see the manual player base growing strong as well. We just want to thank everyone who stayed calm during any issues we had, which were minimal which is the good news. I thought I'd share with you all what us developers are working currently round the clock on to release/fix as soon as possible.
1. Several Bot Bugs, Trala is going full force on fixing these up.
2. Seasonal Achievements - These are currently unviewable, these will be released asap. Completing these is the sole "purpose" of the season, to earn achievement badges that can be used to buy powerful items/outfits/gear on regular Archlight. Many of these are more lategame focused though so no one is missing out currently.
3. Adding in seasonal leaderboards + highscores ingame.
4. Re-hauling the UI with a cleaner and more simple/less cluttered/less bulky UI.
5. Adding transparency options for all panels and chat panel
6. Making the UI scale based on your monitor size, we noticed everyone who had dislike towards the look of the client had a very small monitor, their screen scaled but the UI windows didn't.
7. Getting whitelisted on as many anti-virus softwares as possible to make installing less problematic for many.
Patch Notes 8.0.129 July 2017 (00:56) by Gamemaster Knighter
Patch Notes 8.0.1 (Goes live 07.29.17 10am PST)
Standard Attack Damage increased by 15%
Back Stab weapon scaling increased by 40%
Death Blossom weapon scaling increased by 40%
Fan of Knives weapon scaling increased by 40%
Reaping weapon scaling increased by 40%
Shadowfang weapon scaling increased by 40%
Shiv weapon scaling increased by 40%
Throwing Nice weapon scaling increased by 40%
Viperfang weapon scaling increased by 40%
Standard Attack Damage increased by 10%
Quick Draw weapon scaling increased by 50%
Run The Barrel weapon scaling increased by 40%
Dead Eye weapon scaling increased by 40%
Gauss Barrel weapon scaling increased by 40%
Skull Cracker weapon scaling increased by 40%
Rogue and Corsair Soul Runes will now properly be able to be upgraded
Dagger option on skill potions now properly gives you dagger
The "Use" distance increased from default tibia 7 squares, to 13 for our screen size (using a rope, an item, etc)
Players will no longer receive an experience boost on seasonal chars from joining an Archlight Guild.
A large expansion to the beholder spawn
Launch Bonus!28 July 2017 (00:08) by Gamemaster Knighter
The first 100 donations will automatically
receive 25% extra coins to there regular donation!
We cant even say how many man hours we have put into the ArchClient and this season and all it's new content. We appreciate all of you that support us and allow us to continue to make this bigger and better. This bonus is a thank you to the first 100 who support us. When the bonus is no longer available it will be removed from the description on the donate page.
Season 1 - FAQ24 July 2017 (23:48) by Gamemaster Knighter
Season One FAQ
Q: When does the season start?
A: July 28th, 9:00AM PST (12:00 EST / 18:00 CEST)
Q: Do I have to make a new account to play in the season?
A: Yes, you must create a new account to be eligible to make a seasonal character. If you don't, your character will simply login the main Archlight World.
Q: When can I download the client?
A: The ArchLauncher/Client will be available for download on July 27th
Q: How long is a season?
A: A season lasts 4-8 weeks, this depends on the progression rate, we aim for future seasons to last 8 weeks each, and release a new season with all unique new content every 12-16 weeks.
Q: What happens to our characters when a season ends?
A: When the season ends, all seasonal characters are added to the Archlight World. You can choose whether to keep your character and play it, or disenchant it, which strips the character of all it's experience, stats, skills and equipment, putting it on scrolls. These scrolls can then be redeemed on your old or main character.
Q: How do we get Seasonal Badges? What are they for?
A: Seasonal Badges are awarded at the end of a season based on how many Achievement Points you have earned that season. This is a scaling amount. What this means is if you have 25 achievement points, you will earn 25 seasonal badges, however, if you have 100 achievement points, you will earn 150 seasonal badges, if you have 175 points, you will earn 350 badges. Seasonal badges can be spent at an NPC at the end of a season to buy powerful items, upgrades, and cosmetics.
Q: Can I play on main Archlight while playing the season?
A: Yes, you can play on both at the same time, however the IP limit of 4 characters at once still exists.
Q: Are experience rates the same as Archlight Main?
A: The experience rates on Archlight in general are being lowered. This is due to us no longer prestiging characters, in which you play back from level 8 again. This means getting to 2500 (Soft Capp, when players awaken) will take much longer than before. You will notice this in the Season. However, in the season, you awaken at level 1500 already.
Q: When will the $1000 Tournament Be?
A: The $1000 Tournament is split over 2 days. August 19th and 20th. The prizepool is split over 2 separate events. $500 in prizes on each day. The first day of the tournament is a template character 4v4 tournament, in which competitors are given characters with the same stats, equipment, skills and level. Teams can only have 1 of each vocation max. The second day (20th) players use their seasonal characters, in teams of 4, any vocation combo they wish and compete for a second $500 of prizes!
Archlight Servers21 July 2017 (01:53) by Gamemaster Knighter
The Archlight Servers are going down for 7 days to prepare for Season 1 at 10:00am PST July 21st.
Season 1 and regular Archlight share the same world, this includes connection limits, you can connect to both at the same time, however the max connections per IP still exists (which is 4). This means you can have your main character active on Archlight while playing the Season etc.
Thank you all and we look forward to July 28th!!