Hotfix Patch 7.2.2

28 May 2017 (00:33) by Gamemaster Knighter

Patch 7.2.2 (hotfix)

Fixed pz bug where people don't lose pz caused by this patch

Improved and Master spells have been removed for now, we planned to do this in the upcoming patch but due to issues we're having currently with them we are just removing them now already. We are implementing a new Tome system that will allow players to selectively upgrade spells you want, additionally being able to awaken them once 5 tomes are added to a spell to make it have a new unique mechanic to it. More info about this will come out in the next couple days and be released this upcoming Saturday's Patch. Tome's are earned by prestiging and players will receive tomes based on their prestige rank on the patch.

Patch Notes 7.2.1

25 May 2017 (20:04) by Gamemaster Knighter

Patch 7.2.1 (Live FridaySaturday)
The patch was pushed back to Saturday instead of Friday as we're making MANY more balance changes and fixes, and re-overhauling many unused spells, cluttered spells, and mechanics.

We have updated our account recovery system to be much more effective and not require a character name to recover an account.
We have added 2-factor authentication to accounts if you want extra security.
Change Lord of the Elements corpse to one that doesn't disapear as fast.
Fixed an issue with vocations attack speed (monks and berserkers attacking too slow).
We have reworked the !power formula to be much more accurate on someones actual power. We plan to use this alot more in future content and as an indicator of someones strength. It currently is only used for bragging rights and balancing in PvP Events.
Fixed an issue with a hole disapearing during the Mechanical Fishing Rod Quest.
Archlight Tokens will now be given out +20 minutes from when a player logs in, not globally, this will prevent a mini lag spike when theyre handed out.
Players are now removed from dungeon que when they logout or die.

Berserker Changes
High Velocity Throw no longer shares cooldown with whirlwind throw
High Velocity Throw damage increased by 12%

Guardian Changes
Strong Sunfire, Ultimate Sunfire, Strong Sunfire Missile, Ultimate Sunfire Missile have been removed. Sunfire and Sunfire Missile have been buffed accordingly.
The DOT from Sunfire and divine missile now applies based on a % of the damage of the spell, thus allowing it to scale lategame better.

Archer Changes
Deep breath buff duration changed from 3s to 4s.
Deep breath no longer shares a cooldown with aim.
Energy Shot and Energy Cannon removed.

Monk Changes
Monks health gained per level increased from 45-60 per level. This wont take into affect on existing levels, however when you prestige and get those levels again it will.
This will also increase the amount they heal from healing spells as many of them are % max health based.
Monks Strong and Ultimate kicks have been removed. Normal kicks have had their damage increased to be the damage of the ultimate kicks.
Doubled the % health based healing of quick prayer.
Removed Whirlwind Kick

Bard Changes
Strong and Ultimate music strike removed, normal music strike has been buffed by 2000% making it hit slightly harder than bard wave.
Final Note has been buffed by 75% to act as a stronger version but higher cooldown version of music strike.
Sound Explosion damage increased by 105%.
Lightstorm now hits 25% more tiles on average increasing its chance of hitting.
Divine Circles duration increased from 10>15 seconds.
Final Lights healing increased by 27.5%

Necromancer Changes
Death Wave damage increased by 300%. Cooldown increased from 2 seconds > 7 seconds.
Gathering Fear damage increased by 275%. Cooldown increased from 8 seconds > 15 seconds.
Unholy Shackles damage increased by 165%. Cooldown increased from 6 seconds > 10 seconds.
Witchs Cauldron damage increased by 65%. Cooldown increased from 22 seconds > 30 seconds.

Sorcerer/Druid/Bard/Necromancer Changes
Strong and Ultimate Ice/earth/death/fire/electric strikes have all been removed from the game, normal strikes now deal the same damage as ultimate strikes.

Patch 7.2.0

22 May 2017 (09:18) by Gamemaster Knighter

Patch 7.2.0

Three New Dungeons Added




These are only accessible through the new Dungeon Finder

Dungeon Que Finder System - !dungeonfinder
If you ever played World of Warcraft, it is very similar to that, with the option to que for specific dungeons that fit your level range, upon finding a total of 3 people for a dungeon, you will receive a 120 second warning and then be teleported in with your group to the dungeon. Our 3 new dungeons are only accesible through the dungeon finder.

Dungeon Charge System
Essentially, this allows players to generate charges for each dungeon if they do not complete a dungeon after 9 hours. As you all know, players can repeat a dungeon every 6 hours. Essentially, this means if you don't repeat one within 9 hours, you get a charge for it. This means that you can do this dungeon an extra time "for free" without impeding your current cooldown. We are adding this system as a benefit to players who perhaps work throughout the day, or are only able to get online once a day in the evening, this will allow them to have a nice catchup mechanic for their dungeons they missed, while still benefitting the player who is on to do his/her dungeons every 6 hours. Essentially this means, you can sleep, go to work, and come home and will have 2 free charges for each dungeon available to you :)

You will no longer "Die" in Abaldar's Mansion or Dracona's Lair but instead be tp'd out like dieing in a dungeon.
Abaldar's Mansion and Dracona's Lair will now have shortcuts back to the boss fight once the boss is summoned.
Chance to get T4 from dungeon chest increased by 95%
DailyChef Tasks, DailyFishing Tasks shards given as reward increased from 3 > 6
Mining Task Deathstrike required kill count lowered from 10 > 2
Cooldowns of the mining tasks lowered from 4 > 2
Kill Count required lowered by 40%
Experience Boost has been lowered slightly, it was far too high with both compounding bonuses.


Berserker Class Changes:
Bleeds now Stack with eachother
Bleeds now deal a % of the spells damage done, instead of a flat amount
Base damage of Berserker spells increased, overall scaling slightly lowered, this essentially doesn't change the dps of top tier berserkers, but brings up the dps of new/less geared berserkers.
Assault is now a more "tank spec"
Rage will remain the DPS-focused spec.
Whirlwind throw damage increased by 50%.
Whirlwind throw now applies a DOT.
Standoff now heals 4% of the berserkers max health pool every second for 10 seconds.
Savagery now heals 5% of the berserkers max health pool every second for 3 seconds.
Precision Slice now increases the berserkers resistance by 10% when used on a creature.
New spells added for Assault Berserker
Precision Throw - Same as whirlwind throw but heals the user for 5% of their max health on use.
Demand an Opponent - Larger AOE Challenge (not as big as guardians, but 2x2 instead of the 1x1).
Relentless Rage damage increased by 10%

Monk Class Changes:
Monks can now consume their elementals for a short 30s buff with the spell Spura Absorb based on the elemental they have consumed. When an elemental is consumed, their summon spell is put on a 30s cooldown.
Water Spirit - Increases attack speed by 35%
Earth Spirit - Increases resistance by 20%
Energy Spirit - Makes attacks deal energy element damage
Fire Spirit - Makes attacks deal fire element damage

Summer Prestige Bundle has been added - Due to high demand, we have made an easy all-in prestige bundle. I know many of you have been asking for the old bundles but this is our mid-way! You can get these bundles under Donate > Bundles :) Enjoy you savages!


Thank you so much from the Archlight Dev team for all your continued support. We are continuing to work round the clock to make Archlight better, larger, and more exciting.

2x Week Starts Early!

20 May 2017 (01:16) by Gamemaster Knighter

2x Week + New Player 6x Catchup Mechanic Starts tomorrow morning 9am Instead of Monday :)
The Content Patch will still happen Monday.

To go along with our 200% increased chance to get Stat Stones from Dungeon and Hardcore Dungeons, we are also doubling the chance to get Legendary and Rune Soils from Archlight Lootcrates! Additionally, every lootcrate opened will have a free bonus stat stone for all of 2x week!

Patch 7.1.0

16 May 2017 (01:17) by Gamemaster Knighter

Patch 7.1.0
Monday May 22nd

Global 2x Experience Boost from Monday May 22nd-29th
3x Experience Catchup Mechanic Added (this means 6x Experience for players Prestige 3 or Below!)
Prestiges 1-3 are 50% Cheaper
2x Stat Stones from Dungeons!


Dungeon Que Finder System
If you ever played World of Warcraft, it is very similar to that, with the option to que for specific dungeons that fit your level range, upon finding a total of 3 people for a dungeon, you will receive a 120 second warning and then be teleported in with your group to the dungeon.

Dungeon Charge System
Essentially, this will allow players to generate charges for each dungeon if they do not complete a dungeon after 9 hours. As you all know, players can repeat a dungeon every 6 hours. Essentially, this will mean if you don't repeat one within 9 hours, you get a charge for it. This means that you can do this dungeon an extra time "for free" without impeding your current cooldown. We are adding this system as a benefit to players who perhaps work throughout the day, or are only able to get online once a day in the evening, this will allow them to have a nice catchup mechanic for their dungeons they missed, while still benefitting the player who is on to do his/her dungeons every 6 hours. Essentially this means, you can sleep, go to work, and come home and will have 2 free charges for each dungeon available to you :)

Three New Dungeons Added
These are only accessible through the Dungeon Finder

You will no longer "Die" in Abaldar's Mansion or Dracona's Lair but instead be tp'd out like dieing in a dungeon.

Abaldar's Mansion and Dracona's Lair will now have shortcuts back to the boss fight once the boss is summoned.


Berserker Changes
Bleeds will now Stack with eachother
Bleeds will now deal a % of the spells damage done, instead of a flat amount
Base damage of Berserker spells increased, overall scaling slightly lowered, this essentially should not adjust top tiered berserker DPS, but increase low/mid tier berserker DPS
Assault is being changed to fulfill a more "offtank" spec.
Rage will remain the DPS-focused spec.

Monk Changes
Monks can now consume their elementals for a short 30s buff based on the elemental they have consumed. When an elemental is consumed, their summon spell is put on a 30s cooldown.
Water Spirit - Increases attack speed by 35%
Earth Spirit - Increases resistance by 20%
Energy Spirit - Makes attacks deal energy element damage
Fire Spirit - Makes attacks deal fire element damage

We will be starting to use Patch Numbers again properly, making it easier to look back at patch history on the Wikipedia.
Gild has been promoted the Admin of the Wikipedia
Sajgon has joined the development team for a website + youtube position.
We will be pumping out youtube tutorial videos on many things on Archlight that feel confusing even despite a text guide.

Please remember all numbers are subject to possible change based on further balance tests :)


New Tutors!

15 May 2017 (22:36) by Gamemaster Knighter

Well guys, we had over 60 applications in 3 days, and have accepted these 4 as new tutors on Archlight Online!

Congratulations to:
Evaa
Angel
Kass
News Archive

Please know, we had a very large pool of applicants, if we didn't accept you, this could of been from many, many factors, it doesn't necessarily mean you we're not fit for the job, but maybe someone was more fit in our eyes. The best way to encourage the chance of you getting a tutorship in the future is by being active in the help and discord chat :)

Thanks to all who entered an application!

Tutor Applications!

12 May 2017 (20:55) by Gamemaster Knighter

Hey Archlighters! Want a chance to help the community? Have a special orange font ingame? Tutor Tag on Discord? Now's your chance to apply!

To apply, copy the following and answer it out and then send your application to archlightonline@gmail.com

Name Ingame:
Level:
Prestige:
Vocation:
Age:
Location:
Languages Spoken:
Since when have you played Archlight:
Why do you think you would be a good tutor:
What do you think being a tutor involves:
Do you actively use our Discord Group:

We generally get a lot of applications so make sure yours is concise and clear.
Best of luck!

Patch Notes 05.11.17

11 May 2017 (07:42) by Gamemaster Knighter

Mini-Patch 05.11.17 (Coming in morning)

Melee Vocations have received a further buff to 25% total resistance in close combat PvE
No-PvP Zones (Dungeons, Dracona's Lair, Abaldar's Mansion) will now allow you to walk ontop of other players.
2 of Abaldar's Boss Mechanics have been re-done to be smaller AOE's and hit less tiles.
Requirement of creature materials to unlock each floor reduced.
9 Craftable backpacks have been added to Tanning. These backpacks will increase your skill level from anywhere from 2 > 22!
An issue with bosses and dungeons fixed.
A few map bugs fixed up.