Patch 9.0.5

14 September 2017 (09:35) by Gamemaster Knighter

Patch 9.0.5 (Mini-patch)

Sharptooth Isle Quest Opened, the creatures have been revamped in terms of difficulty, it is now a 1500+ Quest (Large Team Based Quest).
Sharptooth Weapon Stats to show a couple
You see a sharptooth shield (Atk:78, Def:35)
You see a sharptooth staff (Magic Atk:78, Def:35)

Repolishing Oil and Shining Oil added - This will be added to certain means in-game in near future with new high level content we will be adding.
Repolishing Oil - This can be used to reroll the rarity of an item
Shining Oil - This can be used to reroll the stats of an item
The Daily Test of Strength NPC now rewards 2 stat points instead of 1.
We will be buffing Wild Boxes drop chance of Stat stones from 7% to 15% and upgrade stones from 6% to 10% chance also reducing the chance of only getting platinum coins. Both these changes are meant to help non-donors achieve full stats and upgraded weapons. This will be in effect next patch.
We have added in a new player catchup mechanic, this is primarily to compensate for the nerf to party hunting for those who are newer. You will now receive 200% bonus experience from creatures, tasks and dungeons while in the 33rd percentile of levels!All Heroes Quest Bosses Health reduced by 65%
Certain rift weapons adjusted to 76 attack, was a typo being 85.
Rift weapons will be made 75% cheaper. If you already have one please contact Gamemaster Knighter for compensation on your materials used. You must contact Staff BEFORE the patch goes through for compensation.

PvP Tournament Prizepool

13 September 2017 (21:17) by Gamemaster Knighter

PvP Tournament Prizepool

PvP Exclusive Outfit

Still WIP


Template Tournament Prizepool
1st - 5,000 points + Exclusive PvP Champion Outfit + Name added to in-game hall of fame statue permanently
2nd - 2,500 points
3rd - 1,000 points
4th-16th - 500 points per team that enters. (Total 6000 Points Available)
 
Standard Tournament
1st - 10,000 points + Exclusive PvP Champion Outfit + Name added to in-game hall of fame statue permanently
2nd - 5,000 points
3rd - 2,000 points
4th-16th - 600 points per team that enters. (Total 7200 Points Available)
 
If users are caught attempting to enter in more than one team per event their account will be banned.
PvP Champion Outfit can only be earned through Archlight PvP Events. This outfit will be account bound and given back in all future expansions to one of your characters. All members of a winning team will receive the outfit.
These rewards will be given to the team leader and he/she can split them 33/33/33 with his/her team or however they wish.

Patch 9.1.0 + Client Build 1.2

13 September 2017 (02:25) by Gamemaster Knighter

Patch 9.1.0 + Client Build 1.2.0

First off, we want to thank all of you for all your support so far on A New Dawn, this has without a doubt been our largest expansion ever, with a massive growth in daily unique players and all our social medias (facebook and discord) growing rapidly everyday.
Your support allows us to do what we do, and we always use it to improve Archlight for the future of the project. From taking a big stepping stone in developing our own standalone client, to the constant revamps of that client and the graphics ingame. We have always used our support directly towards improving Archlight, and continue to do that precisely.
Now to the big question, where is crafting and why wasn't it released yesterday.
I've been putting off responding to each message as I didn't want to repeat it 50 times an hour (quite literally), but I also wanted to take our time writing a reasonable post explaining why we delayed the release of crafting and gathering.
We could talk for hours about why, as our dev team has talked for hours about the changes.. but we will give you the short form.

Crafting System
We want crafting to feel like a true profession, this is your characters talent and his means of life. Not simply, okay I need to grind up this shitty system just to craft 1 thing I can use at the very end. We want crafting to become a dynamic part of the economy, and not just something you need a player for in the extreme late game and one time. We have learnt over the past two years that although players will complain when something isn't out in the short term, it's always better for the long term for us to take our times when developing something. What this means is careful planning on many aspects and not just finishing the code and releasing it. This has been a much bigger undertaking than we expected, trying to balance and adjust a progression curve for 7 different crafting activities is alot more time consuming than you would imagine. But that's precisely what we are wanting to do. We want to do it right from the first time, not play catchup on mistakes and adjustments to "mend" a faulty system. Our Mission Statement going into A New Dawn was any changes we make being with the intention of making this expansion the longest one yet, if not indefinite. With this expansion, our week 1 dropoff was extremely minimal compared to any other expansion, retaining the vast majority of new players who joined. We want to continue with this as a main focus.

Party System
Regarding the changes to the party system. We understand many of you are upset about the changes to the party system, but to be honest, this change had to happen. I want you guys to understand, as i mentioned, this was an immediate solution, and not the final one. It was neccesary to adjust the progress rate and way that players were leveling. We will be making neccesary changes to increase the rate newer and mid tier players level. This will include buffs to certain aspects of the solo-player game.

We will be posting a larger patch teaser in the next day or two. This will be for a new client build and massive content patch. This will include all crafting systems unlocked. This patch due to it's size will be 9.1.0. We do not have a firm ETA on the patch but are working aggresively to get it out as soon as possible. I have an ETA in mind but if I post it people will be upset if that is delayed due to unforseen issues (something that ye can happen pretty often in the game developement world).

New PvP + PvP-E System
Many have requested a pvp system that truely rewards and punishes players. So we took to the drawing boards and started planning a system that would reward pvp, punish losers, but also not be abusive. We will be posting the full details of this system in a patch teaser as well.

Developers Q&A - Friday After The Tournament
We will be livestreaming the pvp tournament, and right after the Template Character Tournament on Friday we will discuss all the details of the patch, and also as always be available to answer any questions. This is an oppertunity for you players to field your questions, and get a longer response from us as opposed to be text (which is generally a limited answer as it takes longer, and the question is usually asked by many people).

PvP Tournament Registration

13 September 2017 (00:04) by Gamemaster Knighter

PvP Tournament Rules


For both tournaments, you team must be present 30 minutes before the tournament starts for registration.
Your team must be registered within 24 hours of the tournament

Template Character Tournament (Friday 9.15.17)
Livecast on Twitch.tv - 12pm PST, 3pm EST, 21:00 CEST
Registration: Teams of 3 Players. Each player must have a level 1500 in Archlight to enter the tournament.
Rules: Players will be given a template, 1500 character, with no awakening points. Each character will have 60 in 4 Primary Stats. All characters will have donation sets with +15 weapons. Each team will be given an account with 1 of each vocation. They are allowed to pick any 3 vocations (but no duplicates).

Standard Character Tournament (Saturday 9.16.17) 
Livecast on Twitch.tv - 12pm PST, 3pm EST, 21:00 CEST
Registration: Teams of 3 Players. Each player must be level 1500 in Archlight to enter the tournament.
Rules: Players will use their own characters in this pvp tournament. Any combination of classes can be used.
 
Registration Form (This must be sent to Archlightonline@gmail.com with the Subject Title - Archlight PvP Tournament)
Template Tournament/Standard Tournament/Both - Pick one
Team Name:
Player Character Names:
1.
2.
3.

Prizepool + Extra Prizes breakdown will be posted next couple days.

Patch 9.0.4

11 September 2017 (19:28) by Gamemaster Knighter

Patch 9.0.4

This quick patch is primarily to fix the lag issues, we will have a much larger post coming out later today/tomorrow regarding a massive upcoming patch and the details for the pvp tournament this weekend!
Parties will now have a max size of 10 players.
Parties will now receive an experience bonus for every single unique vocation, not just 4.
Dungeon window will now simply display Awk Lvl instead of Awakening Level to make the amount of players que'd more visible. This is temporary as we will be releasing a custom dungeon finder panel in the upcoming client build

PvP Tournament + Promo

07 September 2017 (08:20) by Gamemaster Knighter

The doorbuster promotions went extremely fast, many have been asking if we will do another promotion, so we have answered the call!
Any donation of 160 Euros will receive 7 free New Legendary Archlight Keys!

Any donation of 80 Euros will receive 3 free New Legendary Archlight Keys!

Legendary Crates drop a higher amount of crystal coins, a garanteed chance at an upgrading soil, and then a random chance between charged gems, enchantment scrolls, large stat stones and 50%/100%boosters.

Patch 9.0.3

06 September 2017 (23:17) by Gamemaster Knighter

Patch 9.0.3

The doorbuster promotions went extremely fast, many have been asking if we will do another promotion, so we have answered the call!
Any donation of 160 Euros will receive 5 free New Legendary Archlight Keys!

Any donation of 80 Euros will receive 2 free New Legendary Archlight Keys!

These promotions will not last long!

Full Patch Notes (It's a big one!)

Greater Dungeon Changes + Additions

10 Total Greater Dungeons are now released, 3 more will be releasing soon.
Monster Essences will now spawn twice as often (1 in 25 chance from creatures)
Forsaken One Boss will now force spawn to prevent people being stuck in the room.
Greater Dungeon Chests Experience Given will now scale based on your teams combined power (higher power team, more experience).

Increased Loot From Dungeon/Greater Dungeon Boxes
Seeds removed from Hardcore Dungeon Boxes.
Increased Chance to get stat stone from Hardcore Dungeon Boxes.
Increased Chance to get 2 dungeon medals from Hardcore Dungeon Boxes.
Increased Chance to get stat stone from Dungeon Boxes.

New Key Fragments
Legendary Archlight Keys and Legendary Key Fragments added in game.

Broken Archlight Keys (New Fake Archlight Key) Also added to dungeon and hardcore dungeon chests in the misc category (with the gold)

These are new keys that are simply forged by combining three Legendary Key Fragments. These fragments can be found inside Archlight Loot Crates. These keys can be used on normal Archlight Crates, you don't need a special or new crate to use these.
Legendary Archlight Keys we're created with the mind set of allowing higher tiered players to trade standard crate rewards (that they may find very valuable, but the top tier player doesn't) in exchange for Legendary Fragments to created Legendary Keys that can be used to get them rewards more relevant for their character instead of more of items they dont need. We feel this will be beneficial for all tiers of players, allowing the high tier players to easier exchange products they dont need with lower level players for access to a key that has products they do need.
Legendary Crates drop a higher amount of crystal coins, a garanteed chance at an upgrading soil, and then a random chance between charged gems, enchantment scrolls, large stat stones and boosters.

Equipment Changes - Making Your Early Game Stronger
We have increased the strength of early game equipment substantially, and also made sure all weapons, staves, crossbows, shields are all on par with each other in terms of their strength based on the vocation.
We have also increased the strength of the second tier of weapons you get at level 50 (now all vocations will get this at 50 too, instead of before how it was 40 for some, 60 for others).
We have also added a third tier of weapons you get at level 125. This gear will have much higher strength than the current equipment you have around this level (making early content very difficult). We feel this will massively close the gap between starting off with or without prismatic gear.

Shields are a Guardians Best Weapon.
Guardians now use shields as their primary and only weapon. All shields now are two-handed shielding weapons.

Bugfixes
We have found and fixed the bug with Awakened Rogues randomly losing dagger skill.
Greater Dungeons Boss Health will now scale more accurate.
Summons no longer leech 50% of the experience from their damage.
The following sets now properly give skills by wearing them - Soft Leather, Leopard, Dark Iron, Soft Gold, Steel, Reinforced Steel, Spartan, Tribal, Heavy Leather, Heavy Plate, Dragonscale, Excaliber. Many of these are crafting sets so you may of not noticed them yet.
Hellfury lever fixed

Misc
Abomination Form added to cosmetic shop.
Experience from Gold Nugget lowered from 5000 > 3500 for turnin

Screenshot Contest!

03 September 2017 (02:52) by Gamemaster Knighter

Hey Archlighters! We want to see how photogenic your characters are! We will be doing a Screenshot Contest with the top 5 screenshots entered receiving $25 of coins! ($50 and 2 free promotion tokens for first place!). This is another huge and easy giveaway to enter! Simply take a cool screenshot (be creative!) and send it to archlightonline@gmail.com with the subject line Screenshot Contest!

You guys have until September 5th to enter!

Make sure you take your screenshot in screenshot mode otherwise it cannot be entered!

To get into screenshot mode follower the following three images :)

First click Options

Then check on Screenshot Mode

Then you're set!