Chaos and Order Feats18 April 2018 (01:49) by Gamemaster Knighter
Feats System ExplanationEvery 100 awakening levels you may ask one of the gods (Order or Chaos) for a challenge.
Once the challenge is complete, you can pick a feat from that god.
You may take feats from different gods, you are not bound to the first god you picked.
Starting a challenge takes a fee.Order Feats
* Giantism - +10% Health
* Ancient Knowledge - +10% Mana
* Quickness - +50 movement speed
* Peace of Mind - Regen 2% max mana every 5 seconds
* Clarity - Regen 2% max health every 5 seconds
* Runecharged - +8% healing from runes
* Dungeon Guide - 10% faster recharging of dungeons
* Honor Lord - +10% honor from pvp and events
* Arcane Hide - +4% Resistance to all Non-Physical Spells (Applied to end of damage, not shown in character panel)
* Holy Presence - Increases healing received by 5% (Friendly and personal)
* Craftsman - +6% experience to profession skills
* Expert Negotiator - +7% gold when selling items
* Fleetfoot - +50% speed for 10 seconds, 3 minutes cooldown
* Gift of the Matu - Recovers 5% of max Health and Mana every second for 10 seconds, 5 minutes cooldown
* Deadly - +2.5% Critical Chance
* Knock on Wood - +2.5% Loot Chance
* Blood Sense - +60% Life stolen from lifesteal (Berserker Only)
* Mana Drain - Regen 0.25% of your mana pool anytime a spell is cast
* Greed - +6% Gold dropped by creatures
* Stoneskin - +2% Resistance to Physical Attacks and Spells (Applied to end of damage, not shown in character panel)
* Jeweler - +3% gem effectiveness
* Attunement - +6% chance to proc enchantments
* Cursed Touch - Attacks have a 10% chance to hemorage the target
* Treasure Hunter - 5% chance to get an additional quest or dungeon box.
* Precise Striker - Critical strikes deal 10% extra critical strike damage (35% instead of 25%)
* Frenzy - Basic attacks have 3% chance to gain +50% attack speed for 5 seconds
* Killing Blow - Deal 20% Increased Damage to creatures below 25% max health (does not apply in pvp)
* Brewmaster - +10% healing from Elixirs
* Vampiric - Life stolen from lifestealing increased by 400% for 15 seconds (3 minute cooldown) (Berserker Only).
Patch! :)17 April 2018 (07:10) by Gamemaster Knighter
52 New Houses
2 New Guild Halls
2 God's to choose from
Chaos or Order
And 29 Feats to Choose From
Patch 12.1.0 is almost here..
Patch 12.1.013 April 2018 (22:26) by Gamemaster Knighter
Balance + Bug Fix Patch 12.1.0 (Will go live April 17th)
Health Per Level: 55 > 85
Health Per Level: 85 > 115
Health Per Level: 65 > 95
Health Per Level: 75 > 105
Health Per Level: 65 > 95
The Bleed from Awakened Fan of Knives has been increased by 100%
Health Per Level: 55 > 85
Mana Per Level: 75 > 45
Healing spells and sources for the vocations that received a health buff, we're nerfed based on the % of health they gained. This is so the sustain they have is still the same, however their max health pool is now larger. This includes all healing spells and also lifeleech perks, this does not apply to gems.
All Events will give 2x honor for the next 14 days!
Also, the following items have been added to the PvP Trader in exchange for Honor!
Sugar Cane: 20 Honor
Stat stones: 50 Honor
Archlight Keys: 100 Honor
Legendary Soil: 120 Honor
Rune Soil: 80 Honor
Soul Soil: 80 Honor
Large Stat Stones: 500 Honor
Please note: We will be strictly enforcing MC checks during events. If you are caught, your account will be banned for 2 weeks minimum.
Feat System Released
Soon we will be releasing our new Feat System. Feats are something you will be able to obtain every 50 awakening levels. There will be over 30 different feats that any class can select from and in any order. These feats are another way to further uniquely create your character and how your character will play out in the world of Archlight. Every 50 Awakening Levels you will be able to speak to a Good and Evil demigod (your choice). He will have a specific task or quest for you to complete, by completing it you will receive the ability to select a Feat. Based on the demigod you select, you will have access to a different list of Feats to select from. This will of course be retroactive as well, so if you are Awakening 300, you will have access to 6 Feat Quests.
Some example feats below (numbers are subject to change)
Blood Sense - Extra 1% lifesteal from lifestealing abilties or attacks
Mana Drain - Regen 1% mana from spell casts
Arcane Fairy- After casting a spell, there is a 25% chance a fairy will throw a magic missile at the target dealing damage based on your power.
Cursed Touch - Auto attacks have a 10% chance to deal damage every second for 3 seconds
Expert Negotiator - Receive 10% extra gold from selling items
Pillager - 5% chance to get an additional box from a quest/dungeon
Expansion to City - New Houses, New Guildhalls
Misc + Bug Fixes
Map Support for the Feat System added, we are very busy testing and fine tuning the system before we add it, adding the map support means we wont have to reboot to make the feat system live. We are hard at work to implement it while also making sure to do strict bug testing before releasing.
You can now exchange Reforged Mastercrafted Weapons with weapon exchange tokens. You will not be able to exchange the goldencrafted or mastercrafted due to the experience attached to the equipment.
Revenge Skull System Removed - It has been non-stop headache for our team, it seems half the community thinks it should behave one way, and half the community the other way, additionally, it constantly has new bugs being involved in it. We have simply removed the system as, to be honest, it really isn't the important.
Fix has been made to the Hemorage T2 Enchantment improperly applying 2x damage.
Armor Scaling has been removed from Greater Dungeons, making some bosses incredibly tanky (not only hp, but now armor for no reason).
Using firebombs/field runes to prevent spawning of creatures in one of the Arena's has been fixed.
Precision slice will now properly apply resistance for the berserker
Fixed a bug where some guild owners couldn't also have their own house.
Soulhunter Backpack will now give +power.
Threat Meters of bosses will now also be displayed in the battle menu.
Q&A Livestream11 April 2018 (01:19) by Gamemaster Knighter
We will be doing a Developers Livestream Tomorrow at 11:00am PST / 2:00pm EST / 20:00 CEST
Tune in to ask us questions about Archlight! Additionally, we will be giving away 10 bundles of 500 Archlight Coins!
When: 11:00am PST / 2:00pm EST / 20:00 CEST
Most Unique Logins Ever11 April 2018 (00:47) by Gamemaster Knighter
Most Unique Logins Ever + Living Archlight Tokens vs Promotion Tokens
We have been getting spammed constantly by existing, but primarily the massive new population of players, about not being able to access past promotions from before they started, for any of you who dont know, our #1 goal is to create and develop content and facilitate our growing new player community to ensure we never have a new Era again. So far, over 2 months, we're crushing that, hitting new peaks of most unique logins ever to Archlight. Today we broke our most unique logins in the 3 year History of Archlight, by alot... The Image below is our current 9 weeks, compared to last Era's first 9 weeks, this is without a doubt, extremely motivating and exciting! Let's keep growing, at an even faster rate!We will be introducing a new system to how promotion tokens and promo's work. From now on, we will be having 2 types of tokens. 1 Being the traditional Promotion Tokens, these will be used in the same manner they are now, however, you will no longer receive them on donation, as they we're never meant to be given WITH a promo as well, they we're meant to only be given in replacement of the a promo. Finally we are updating that. Cosmetic Tokens you will still however receive :)
Instead, now you will receive Living Archlight Tokens. These tokens will be used at a different NPC, on the third floor of the depot. This NPC will sell the most recent promotion items (usually dating about 2-3 promotions back). After this, those promotion items will "retire" to the normal promotion token exchanger and be available by him.
Currently, the Living Token Exchanger will sell The Trinkets, The Backpacks, and the Valentine's Relic + Companions.
Additionally, Living Archlight Tokens can be exchanged for Promotion Tokens (If the user wishes to immediatly get the older promotion items) but they cannot be changed the other way around.
Additionally! No Ping Partnership - Get ready for a MASSIVE influx of more new players the next 7 days~
We have officially signed an agreement with NoPing in where we will be doing a mutual referral system with eachother, what this means is instead of either side receiving money for publicity, we will instead be advertising NoPing to our playerbase, and in return, they will also be advertising us to their facebook group of over 110,000 users, and massive Tibia/OT following. So be ready, for another wave of new players.
Patch 12.0.1 + Client Build10 April 2018 (15:49) by Gamemaster Knighter
Patch 12.0.1 + Client Build
So one big rising concern for our team has been the lack of hunting potential some vocations have in comparison to others. Hunting efficiency is well, obviously a big part of Archlight, and some vocations, while being strong in other areas, are so so so incredibly far behind when it comes to hunting efficiency.
Music strike was basically the spell bards would just spam over, and over, and over, if they wanted to achieve highest DPS, so we have added a larger cooldown to Music Strike, and instead increased the damage of 4 other abilities to have more of an AOE prescence (while still not trumping our AOE focused class Sorcerer)
- Music Strike range 3 > 5, Cooldown 2 > 6sec
- Sound Explosion - damage + 100%
- Bard Wave Damage +30%
- Final Note Damage +100%
- Lightstorm - Hit 2x as often (basically double the damage, but each hit does same damage)
- Frost Grenade Range from 3sqm > 5sqm
- Chilling Waves - +30% damage per hit
- Exevo Gran Mas Frigo - +20% damage
- Exevo Gran Mas Tera - +20% damage
- Subzero - +20% damage
I mean, I think everyone and their mom agrees rogues needed an AOE buff
- Fan of Knives cd 8s > 4s, damage +50%
Further changes to demonic spec will be coming soon (slight reworks, but still holding their true summoning nature)
- Death Wave - Damage +50%, Cooldown from 7s > 8s
- Gathering Fear - Damage +40%, Cooldown from 15s > 12s
- Witchs Cauldron - Cooldown from 30s > 12s
Catch-Up Bags Change
You will now receive catch-up bags throughout the 20-1500 level progression automatically. However the drop rate of catch-up bags was slightly decreased to balance this out.
Arch Store + Client Quality Of Life Update
We apologize in advance for another client build, so soon after the most recent one, however, we think the quality of life fix is worth it to a massive part of the population, as the new sprites were already in the client, however we wanted to make the catch-up pouches stack-able.
Additionally, something we have been hearing a lot lately from veteran players, is they want something new they can spend their points as, as many don't need normal keys anymore, and still have a pool of points, so we have added a few new items to our store (something we haven't really done in a year+, so we feel it's time to add a couple new things for players to use their points on rather than it being a promo.
Legendary Keys Changes
Legendary Archlight Keys have been somewhat reworked, previously, they would simply give about 3x the rewards and rarity of an Archlight Key, essentially being a "super key". We have reworked their loot table completely making them more of a high-tier Archlight Key. Now instead of dropping primarily lower tier rewards, they will drop primarily higher tier rewards.
Another thing we wanted to do, which this change hits 2 birds with 1 stone, is we wanted to add another way for players with a lot of gold to spend that gold, a way that they can further progress their character also with their in-game loot. Players will be able to buy Legendary Keys directly from the Gold Merchant, just like since we added the Archlight Keys for Gold (Something we said we'd never do, but sometimes we change our minds ^_^)
Legendary Keys can be purchased for 40kk from the Gold Merchant.
Legendary Keys are 410 Points, Gaining a discount for buying 10 keys at once.
Legendary Key Fragments will still drop from Archlight Crates, 3 combining to make 1 Legendary Archlight Key.
Legendary Keys are used on a normal Archlight Crate.
This has been wildly suggested/requested since 5~ months now. You will now be able to get 1 of 3 different profession crates off the ArchStore (Same price as Lootcrates, but slightly more for T2 and T3). The tier only reflects what type of materials you could potentially find in them, whether low tier or high tier. These profession crates can be opened with just normal Archlight Keys, that you can buy now from the Gold Merchant as well. These crates when opened will give you 3 smaller crates, from 1 of 4 material types - Skins, Food, Ores, Blood. You can then open these crates inside (without a key) to obtain their rewards, what this means is if you dont need the type of crate you open inside, you can sell or trade it with your peers easily before opening it.
Additionally a few organizational changes have been made to the ArchStore.
The following 5 trinkets were released on the Forgotten Islands expansion, and daily many voiced their concerns with their strength, being not worth swapping out even basic trinkets obtained in-game, especially with how specific these trinkets are (including some having a trade off effect). So we have made some buffs to the following trinkets after discussing this with several different players to make them worthwhile considering for your rotation or build.
Changes shown below
Fountain of Life Trinket
Passive Benefit: +2%/+2% > +3%/+3% Hp/Mana per Tick
Activated Benefit: +4%/+4% Hp/Mana per tick for 15 seconds
Passive Benefit: -10% Spell Cooldown > -20% Spell + Global Spell Cooldown
Activated Benefit: -20% Spell Cooldown for 30 seconds > -30% Spell + Global Spell Cooldown for 30 seconds
Passive Benefit: +8% Resistance > +10% Resistance
Activated Benefit: +12% Resistance, +150 Movement Speed for 15 seconds > +15% Resistance, +150 Movement Speed for 15 seconds.
Passive Benefit: -20% Energy used when gathering
Activated Benefit: +15% Crafting Experience Earned for 5 minutes
Passive Benefit: +10% Experience from Creatures / -5% Resistance > +15% Experience from Creatures / -5% Resistance
Activated Benefit: +15% Experience from Creatures / -10% Resistance for 30 seconds > +20% Experience from Creatures / -10% Resistance for 30 seconds.
Oray Studios08 April 2018 (01:49) by Gamemaster Knighter
We are very excited to announce the Archlight Team will be working with Oray Studios moving forward on producing high quality and timely pixel art!
Oray Studios have a very large portfolio of high quality work for dozens of projects in the past. We have a long term agreement with them and are very excited for the increased amount of new creatures, equipment and now spell animations that we will be releasing in the very near future.
We do want to thank you guys the players, especially the massive amount of referrals that have been made and huge influx of new players over the past 2 weeks. The growth has been truly overwhelming in the best way possible. We are so excited that 2 months in our player base is stronger than launch (and has grown every single day since the easter catch-up mechanic was introduced, and more so once the referral system was also added). Additionally, thank you so much for your support donation wise as well, as this has allowed us to further re-invest into Archlight, by adding on an actual studio team, and allowing us to grow at an even faster pace than we have over the past year.
Now, Oray Studios joining does not mean that Erick, Mikas, or others wont be spriting for us anymore, these guys are very talented artists who we love working with, however, at times they can be rather untimely, sometimes taking a long time to complete certain assets or sprites that we need (also very much limiting the potential amount of sprites, new creautres, new items, new armors, new weapons, spell animations, outfits, everything!) that we could be releasing, simply due to the fact that, well, they have lives, they're not robots. We have always given them as much work as they want and will continue to do so, as they really are exceptionally talented artists that the community has grown to love. We interviewed over 50 pixel artists and pixel art groups, and we feel Oray Studios are ambitious and will be a great fit for Archlight :)
Macro/External Software Policy08 April 2018 (01:22) by Gamemaster Knighter
Macro'ing/External Software Policy
From today forward, we will be enforcing a strict no strike policy to using Macro's or External Software to play Archlight.
How will this be enforced?
The only proper way to enforce something like this, to ensure innocent people arn't targetted or banned, is by doing actual manual checks, this will be done by staff (primarily myself and finkelz) and often based on reports, however we will also be actively checking suspicious situations and people (especially if they've been reported before but not caught).
What will be the punishment if caught?
Minimum 1 week ban, most situations 2 week. If caught a second time, it will be simply a permanent ban.