Tutor Applications Open!25 September 2017 (00:29) by Gamemaster Knighter
Hey Archlighters! Want a chance to help the community? Have a special orange font ingame? Tutor Tag on Discord? Now's your chance to apply! We have removed a couple old tutors, and have promoted 2 others to CM positions, and thus are opening up to 4 new tutor spots!
To apply, copy the following and answer it out and then send your application to email@example.com
Since when have you played Archlight:
Why do you think you would be a good tutor:
What do you think being a tutor involves:
Do you actively use our Discord Group:
We generally get a lot of applications so make sure yours is concise and clear.
Best of luck!
Patch 9.1.1 + Client Build 1.224 September 2017 (04:13) by Gamemaster Knighter
Patch 9.1.1 and Client Build 1.2.1
Fixed mining ores not properly spawning
Fixed greater dungeon chests being unusable
Fixed Pits of Archlight doors
You can now remove un-fully-grown plants using a scythe
Fixed dozens and dozens of small mapping issues
Fixed Heroes quest throne absorptions
Fixed the rewards earned from quest boxes
Spell Appearance fixed
Dungeon Window fixes
Hotkey Fix ('Use on yourself' button, I believe this got included now)
Two Spell Options
Percentage bar added to Professions Window
Patch 9.1.0 Spoiler #223 September 2017 (02:51) by Gamemaster Knighter
Our biggest patch to date is dropping tomorrow! Tiered Greater Dungeon Boxes, 2 Massive New Endgame Quests, Our Unique New Crafting System Added, Boss Dusts, Quest Boxes and so, so much more.
Patch 9.1.020 September 2017 (09:27) by Gamemaster Knighter
Coming Saturday September 23rd - 12:00pm PST / 3:00pm EST / 21:00 CEST
"We want crafting to feel like a true profession, this is your characters talent and his means of life. Not simply, okay I need to grind up this shitty system just to craft 1 thing I can use at the very end. We want crafting to become a dynamic part of the economy, and not just something you need a player for in the extreme late game and one time."
We now feel we have hit that goal, and will be releasing the completely revampped Fishing, Mining, Farming, Skinning, Alchemy, Blacksmithing, Tanning, Jewelcrafting and Cooking Professions.
A description on how each profession works, and their benefits to you, your guild, or the trading market will be released before Saturday.
10 New Sets Released, 9 obtained via crafting, 1 obtained from quest chain.
New Endgame Team Quests
One thing we really wanted to push for this era is more endgame quests, but not just simple run, kill, grab reward and done. We wanted to add in more unique "story" driven quests, that have a real unique feel to their environment, and the challenges and trials they present. These two quests hit all of those goals right on the fucking head. We are extremely excited on these two new quests we are releasing, one being more based on multiple different boss fights, and one being more based on puzzle solving, but both giving exceptionally valuable rewards.
Halls of Darksteel Quest Released
Rewards: Darksteel Set and Weapons
Pits of Archlight Quest Released
Rewards: Unlimited Runes (Avalanche, Great Fireball, Destroy Field, Firebomb and Magic Wall)
72 Hour Quest Boxes
Now every "story" quest on Archlight will have a repeatable 72-hour cooldown quest box. These quest boxes will drop the most rare things on Archlight, and garanteed. There are 6 tiers of story quest boxes, the lowest tier being in the simplest/easiest story quests, 6 being in the hardest/most dificult. All tiers can contain any of, but not limited to, the following rares - Stat Stones (primarily only in the low tier boxes), Large Stat Stones, Legendary Soils, Rune Soils, Soul Soils, Bone + Cloud Keys, Shining Oils and Repolishing Oils. Each box will also garantee gold and archlight tokens with one of the above rewards. What this means is you will be rewarded with a very valuable chest box for completing story quests you have already completed. This will also allow newer players to join in on quests with experienced vets.
Greater Dungeons will give you a different tier of chest based on the power rating you complete that dungeon at, increasing your chance at rarer rewards based on the difficulty of the Greater Dungeon completed. For every 200 team average power you will receive 1 higher tier of box.
Event, Raid* and most story quest bosses will now all drop their own Boss Dust. These Boss Dusts can be used for many different crafting recipes and will cause a great benefit to kill certain bosses for epic craftings.
Raids will be becoming their own events like Abaldar and Dracona.
Fixed up flashing animation on new outfits while mounted.
Fixed up lifeleech enchantment making it now usable.
New Dungeon Window Implemented
Coming Soon After..
Retro Tibia Outfits!!
Cause...... why not.
Archlight In-Game Shop!!
New PvP + PvP-E System
Many have requested a pvp system that truely rewards and punishes players. So we took to the drawing boards and started planning a system that would reward pvp, punish losers, but also not be abusive. We will be posting the full details of this system in a patch teaser as well.
We are hoping to drop this in the next sizable patch after 9.1.0
Welcome <319 September 2017 (06:34) by Gamemaster Knighter
The Archlight Team would just like to welcome all the new people who have joined the Archlight Family this Era! Our Discord concurrent userbase (connected at one time) has grown from 60-100 to 100-175 (range is from low-high time). Additionally, we have had over 3000 New Accounts Created this Era and have the highest player retention rate we have EVER had by an exponential amount! We are extremely excited about the massive new pool of players that are joining and daily logging in to continue their adventures on Archlight Online. We have an insane amount of cool stuff coming at you guys in the next couple days here, but we just wanted to take a moment to thank you all for coming along for the ride, and of course ultimately, welcome you to the Archlight Family <3
Patch 9.0.719 September 2017 (03:09) by Gamemaster Knighter
Patch 9.0.7 (Coming Tuesday 9.19.17)
Promotion Buff Items will now properly work again
Tear of daraman, Cat's Paw, Mr. Punish's Handcuffs all now give the same adaptive skill, Cat's paw and Handcuffs removed from NPC as they don't serve a purpose.
Fixed issue with being able to move a chest in heroes quest
Sharptooth now allows rogues to obtain the daggers properly
Ravaging Crabs force spawn added
Sharptooth and Voodoo weapons now properly apply gems.
Both Druid Spec's can now use exevo ring
Enchanting Endgame Daggers now properly works
Protection Zone added to north part of quest room
Fixed issue with item needed for inferno and diamond mounts
Coal basins in voodoo quest can no longer be moved.
Patch 9.0.615 September 2017 (09:47) by Gamemaster Knighter
Patch 9.0.6 (Coming Saturday)
We have removed the strong buff scrolls from hardcore dungeons and from ingame stores.
Strong buff scrolls will no longer work on the patch. Please use them before then.
Increased the speed of Pets by 100%
Everblazing and Sharpwings pet released (Kickstarter pets, only 8 purchases of each will be available from the cosmetic shop).
Additions to things coming in Patch 9.1.0 (Teaser)
Tiered versions of Dungeon Boxes, Greater Dungeon Boxes and Mythic Quest Boxes. First off, this will mean when running basic dungeons (150-1500), you will receive better rewards based on the level requirement of the basic dungeon.
Greater Dungeons will give you a different tier of chest based on the power rating you complete that dungeon at, increasing your chance at rarer rewards based on the difficulty of the Greater Dungeon completed.
Also, we will be adding Mythic Quest Boxes (tiered) to the more challenging team quests with a 48-72 hour cooldown. What this means is you will be rewarded with a very valuable chest box for completing story quests you have already completed. This will also allow newer players to join in on quests with experienced vets.