Upcoming Patch Notes17 November 2017 (01:20) by Gamemaster Knighter
Patch Date - To Be Determined Still
Wings added to Archlight - 2 Pairs of Wings will for sure be available on patch, but possibly more.
Wings can be attached onto any and all outfits
Wings will increase the users movement speed and possibly offer some other features, that is yet to be fully decided. But in the end, they look gangster...
Archers, Berserkers and Guardians now gain 50 mana every 4 seconds (to address early game mana issues)
Quick Prayer global cooldown lowered to 1000 (from 1250) was 1250 by mistake.
Healing Spring buffed from 1% Health Per Tick to 3%
Other Springs (Not spec ones) have been removed to reduce clutter.
Power Scaling of Monk Summons increased by 50%.
Fighting Prayer (Brawler spell) now heals 5% of the monks max health + magic level and level factors instead of 1%.
World Bosses Released!
They spawn in a random interval every 8-12 hours.
New In-Game Companions
13 New Companions being added to Archlight - All obtained ingame.
4 Will be obtainable from Quest Bosses, these will all give +1 to every stat (total of 12 free stats per companion).
9 Will be obtainable from Greater Dungeon Bosses, these will all give +1% Essence Find.
All companions will be a relatively rare drop from bosses.
You will now be able to see how much experience each guild member has contributed to their guilds level.
GuildHalls now correctly have Premium Training Tiles (For Stamina)
Guilds can now view how much Guild Experience each player has contributed (this will be starting from when this patch occurs, we cant backtrack it unfortunatly)
Better mana bar implementation (also possible for the player to disable it in options)
Ability to hide top bar (Ctrl+Shift+T)
Hotkey/Turn delay (configurable delay in options as well)
Moved up the player name a notch so for better visibility
The "Get Tibia Coins" button will now take you to our shop properly.
Offline Training Bar has been removed from Player Panel, has been replaced with an Energy Meter.
Added offsets to many of the Custom Archlight Outfits - As many of you may have noticed, the custom outfits feet were always lower south east than the other standard outfits, making them appear to almost be off on another tile (very slightly, but noticable), we have now corrected this.
Cost of Gem Remover lowered from 10kk > 3kk
Cost of Ring of the Skies lowered from 1kk > 500k
Massive Water Guardian resistances removed, weakness to energy lowered from 35% to 15%, Max health lowered by 17.5%. Water Guardian Special Attack damage lowered by 35%, resistances removed, weakness to energy lowered from 20% to 10%, max health lowered by 10%.
Lowered Swamp Braindeaths max health by 10%
Fixed various small map bugs
Decoration NPC added - This NPC will sell rare and expensive decorations to show off in your house.
You will from now on gain a charge for greater dungeons every 2 hours instead of every 3 hours, and max charges has been increased from 3 to 12.
All profession tools are now buyable from Amber, Tool Merchant Removed.
Repolishing Oil and Shining Oil have been added to Alchemy.
Repolishing Oil and Shining Oil have been added to the Ingame Store.
All Daily Profession NPC's have been reskinned.
House Contest15 November 2017 (02:30) by Gamemaster Knighter
For the month of November and December we will be selecting 1 house each week to win 1000 free Archlight Coins, and also a House Contest Winner Blade in Stone (Can be used as Deco to show you have won the house decoration contest) and also you will be listed on our Housing Contest Winner Page for all of history!
Additionally a Runner-Up will also be chosen each week who will earn the House Contest Winner Blade in Stone and be listed on the Housing Contest Winner Page!
You do not need to submit your houses for this contest! CM's will go around town at the end of each week and judge the 2 nicest houses in their opinion. Please note, it's not about what's inside or the items worth, but the decoration of the house itself!
Winners will usually be chosen every Friday and posted on our website by Saturday the latest.
New Client Build (Optional)15 November 2017 (01:25) by Gamemaster Knighter
New Client Build (Optional)
Health Bar is now Green by default, changes to Yellow and Red as it lowers.
Health/Mana Bar slightly thicker
New Bot Build (Fixes many spell rotation/healing issues)
Download on our Download Page!
Legendary Keys Promo!14 November 2017 (21:03) by Gamemaster Knighter
The doorbuster is over! Many have been asking if we will do another promotion, so we have answered the call! If you have purchased either a 79.99 or 159.99 tier in the last 24 hours we will also compensate you the promotion :)
Any donation of 159.99 Euros will receive 7 free New Legendary Archlight Keys!
Any donation of 79.99 Euros will receive 3 free New Legendary Archlight Keys!
Legendary Crates drop a higher amount of gold, a guaranteed chance at an upgrading soil, and then a random chance between charged gems, enchantment scrolls and large stat stones.
Patch Notes13 November 2017 (01:30) by Gamemaster Knighter
Patch Notes 11.13.17 - To come tomorrow
Beds will now serve an actual function in houses. Beds will now store energy in them, and be usable to redeem this energy. Beds will regain 10 energy every hour and can hold up to 24 hours of energy. Only houses will have beds. This obviously creates a massive benefit to owning a house (whether 1 bed house or more..). Houses, Guild Houses and Farms all have a 7 day rent period in which the full amount is required in your bank every 7 days. We planned to lower the rent cost but with this addition we feel it is well justified as a house with 2 beds can earn you 3350+ energy a week.
Fixed GH's not being properly buyable by the Guild Leader
Lowered loot essence chance (one of the 4 essences) to 10% and increased all others to 30%. Loot essences will now only drop Tier Gear and not other items.
Fixed many small mapping bugs
Lootrate increased from 0.5x > 1x - We completely redid the loot system around a balanced formula, we forgot to remove the loot nerf we set in place in the past, now this has been removed.
Coins Ressurected!10 November 2017 (16:42) by Gamemaster Knighter
COINS RESSURECTED FROM THE DEAD
One crucial thing for Archlight is that through any Era, we ensure that every player knows every dollar they spend in support of our project will never be lost. We are proud that every single dollar donated for since our first launch in August 2015 is still in the account of the player who has purchased those points. And years from now it will remain as so. Additionally promotion tokens will be compensated based on points donated. What this means is even for the players who did not donate 80 euro donations but multiple smaller donations, you will receive promotion tokens for the thresholds you have donated for.
Additionally, all cosmetic tokens will be added to their respective account within 24 hours from Launch.
To prevent flooding of the market we, like in every era, give back points over a spread time. This helps even the playing field for all the new players on Day 1 especially. We have had the opportunity to test this 3 different ways now, and have decided on what we think is the best way for the new incoming player base and the returning one. Essentially, for every 1000 coins you get redeemed, you will receive a promotion token that can be redeemed in game for bonus rewards.
The time table that coins will be "resurrected" is shown down below!
1 Hour Before Launch - 2000 Coins Unlocked + 2 Promotion Tokens!
48 Hours(2 Day) After Launch - 3000 Coins Unlocked + 3 Promotion Tokens!
5 Days After Launch - 4000 Coins Unlocked + 4 Promotion Tokens!
8 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
11 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
14 Days After Launch - 5000 Coins Unlocked + 5 Promotion Tokens!
All points after this will be unlocked at an accelerated 2-4x Rate
Legacy Rewards Unlocked
All Legacy Rewards will be unlocked on December 1st. Two Eras ago we introduced Legacy Rewards about half way through the Era. The reason we are releasing all the legacy rewards at one time on the 1st like last era is due to the fact that it is an added boost of items that was more balanced in the middle of an Era, not on launch day.