Patch 11.1.2

18 March 2018 (04:06) by Gamemaster Knighter

Patch 11.1.2 (Live Now)

All Otherworlds Frontline Creatures damage nerfed by 20%

Balance Patch 11.1.1

11 March 2018 (02:02) by Gamemaster Knighter

Balance Patch 11.1.1 (Release - March 16th)First and foremost, everyone has to understand these tests were done in a 'lab' environment. What that means is for each damage/sustain tests we did, we MAXED the right spells and stats accordingly. Therefore the nerfs and buffs were made based on the full potential of each class. There is a lot of diversity in the way one can build up his character. If you think your healing sucks, how come it's getting nerfed, put more stats and awakening spell points into your healing and maximum hp, you're just not building your class right. Don't build a glass cannon and expect to survive. These are the first of some changes to come and further balancing and tweaks as needed.

Misc

  • Infinite SD damage +20%
  • Evocations Cooldown -10% (Faster CD)
Archer
A master of long range warfare. High damge, self sustaining yet fragile.
Healing changes done to better fit the play style we see fit for an archer, and situational use of larger heals.

  • Archers Grace +25% heal
  • Exura San -10% heal
Flurry
  • Arrow Volley +35% damage
  • Arrow Volley cooldown 18s > 10s
  • Skyfall +40% damage
  • Skyfall Cooldown 12s > 8s
  • Quadshot damage -15%
Longshot
  • Pinpoint Shot +50% damage
  • Perfect Shot base damage +35%
  • High Velocity Shot +50%
Bard
A master of the buff arts with mild heals, team focused class.
Some more self healings were needed for the spellsinger class to be more focused on healing


Spellsinger

  • Harped Healing Tune +30%
Berserker
A fierce warrior focused on close range combat. Well rounded self sustain, health pool and damage.
Sustain tests showed high results while lacking on damage.

  • Exura Ico -15% heal
  • Soulrune +25% damage (since no more stun)
  • Final Showdown +20% damage
  • Spinning + Strong spinning blades damage +20%, bleed damage +20%
Rage
  • High Velocity Throw +40% damage
Assault
  • Precision Slice +25% damage
Corsair
The one one tilting the scales. Great damage in short amount of time, great health pool with good self sustain.
Healing changes done to better fit the situational use of bigger heals over spammin the instant small heals.

  • Bottle of Rum +40% heal
  • Flask of rum -15% heal
Druid
A team player mastering heals and area damage. Team focused class with the ability to react to a burst hit thanks to it's large mana pool.
Solo play damage wise was lacking, and the ease of use on Blossom was great.


Tree Spirit
  • Blossom Cooldown from 22 seconds -> 30 seconds
  • Vine Beam DoT +60%
  • Frozen Tundra +40% damage
Shaman
  • Subzero +15% damage
Guardian
The saviour of the team. High health pool with mild self sustain and high defenses. Viable solo while excels with a team.
Tested very high for damage and sustain, a class that should better excel with a team.

  • Divine Intervention heal -15%
  • Basic attacks -10%
Monk
A master of spirits and self sustain. Using the elements in different situations makes the monk a well rounded class for sustain, heals and damage.
Tested INSANE in sustain over all, well needed change.

  • Absorb Ancient Earth Spirit bonus resistance from 30% -> 20%
  • Prayer -20% heal
Brawler
  • Fighting Prayer -20% heal
Spiritmaster
  • Spirit Spring +15% heal
Necromancer
A magician from the underworld. Focuses on damage over time curses with precise timing and creatures to aid their needs.

Demonic was no where to be seen, we would like to see more Necromancers focusing on their summons for safer/more solo vaible way to play.

Demonic
  • Ravenous Fiend base damage +100%
Rogue
The assassin of the team. High constant damage, good sustain and mobility.
Insane sustain, increasing the situational healing.

  • Soothing Darkness -10% heal
  • Crimson Vial +10% heal
Sorcerer
The wizards of energy and flames. Good damage in large areas and big mana pool, enough to react to a burst hit, but giving up on sustain.
Bringing back the classes unique aspects, for Thunderlord especially.

Pyromancer
  • Eruption base damage -20%
Thunderlord
  • Thunder Shock base damage +30%, DoT +50%

Patch 11.1.0 + Client Build

08 March 2018 (03:45) by Gamemaster Knighter

Patch 11.1.0 + Client Build - March 9th

First off, we want to address one thing, we will not be releasing bundles anymore, we appreciate all those asking about them (almost daily), but we will not be releasing bundles. Thank you to those who were interested, I know ultimately it's to support our project and team, but we wanted to make an official statement regarding it :)

3 New Backpacks Added - New Promotion
The following 3 backpacks will be available through this Friday's Promotion. Any donation of 79.99 will come with 2 Backpack Tokens, and any donation of 159.99 will also come with 4 Backpack Tokens, 3 of these tokens can be used to buy any of the three backpacks below. These tokens are redeemed automatically upon donation. These BP Tokens will be given back in future Era's instead of promotion tokens. We will not be doing another promotion until the next major content patch (3-4 weeks)

Soulhunter Backpack
+15% Damage with all sources. -10% Resistance. No Skill Value, Gold or Essence Find

Gatherers Backpack
While wearing this backpack you use 20% less energy fishing, mining, skinning or farming. (Soulbound once equipped)

Craftsmans Backpack
While wearing this backpack you will gain 10% more crafting experience from Blacksmithing, Jewelcrafting, Alchemy, Tanning and Cooking. The character's awakening experience gain from said crafts is increased by 10% as well. (Soulbound once equipped)

Otherworlds War Point Tasks
Cooldown of all tasks changed from 24 hours to 48 hours
War Points gained from all tasks increased by 250%
We feel like the pressure from completing almost 20 (short, but still 20..) otherworlds war tasks is very overwhelming, especially with all the other things daily to do on Archlight. We have thus increased the cooldown for the tasks by 24 hours (doubling) but also increased the war points earned by 250%

Client Enhancements
All Rune Emblems have now had their sprites replaced with ones Erick has made. Below you can see the three tiers (Silver, Gold and Adorned) for the Specialist Emblem.

These walls (Image) around town will no longer block spells/missiles.

The Dungeon Windows have been redone to be slightly cleaner, and also will now display your chargers + cooldown directly on the window instead of in your quest log!
Gamemaster and Event Broadcasts will now priority over other Green Messages. What this means is now these messages will appear for their entire duration instead of loot messages etc going overtop and preventing you from seeing the message.
All tutors will now have the tutor icon next to their character to show that they are a tutor ingame.

Balances

Enflaming Enchantment Tier 1 and Tier 2 have been nerfed by 33%
(Many, many, many more balances will be coming in next weeks patch, more info about this below)
Misc Enhancements
Characters under level 1000 will no longer be able to enter events (Properly applied)
Characters under level 1000 will now be able to be walked through, so that players cannot block paths while being immune to pvp.

Forgotten Islands Release
Forgotten Islands release patch will be pushed back to March 16th - This is primarily due to no one being near the content yet, and we feel we can improve a few things still before release, however we feel by March 16th people will be getting near this content and thus plan to release it then. The Legendary Spell Quest is the first thing you will do before going to the Forgotten Islands (it also gives access to these islands). This is a MAJOR content expansion, and has a massive amount of new open world and very unique content. All client content is already loaded in this build, so there will be no need for another client build when we release the forgotten islands.

A small teaser of what the Archlight Developement Team is working on...

Feats
Soon we will be releasing our new Feat System. Feats are something you will be able to obtain every 50 awakening levels. There will be over 30 different feats that any class can select from and in any order. These feats are another way to further uniquely create your character and how your character will play out in the world of Archlight. Every 50 Awakening Levels you will be able to speak to a Good and Evil demigod (your choice). He will have a specific task or quest for you to complete, by completing it you will receive the ability to select a Feat. Based on the demigod you select, you will have access to a different list of Feats to select from. This will of course be retroactive as well, so if you are Awakening 300, you will have access to 6 Feat Quests.
Some example feats below (numbers are subject to change)
Blood Sense - Extra 1% lifesteal from lifestealing abilties or attacks
Mana Drain - Regen 1% mana from spell casts
Arcane Fairy- After casting a spell, there is a 25% chance a fairy will throw a magic missile at the target dealing damage based on your power.
Cursed Touch - Auto attacks have a 10% chance to deal damage every second for 3 seconds
Expert Negotiator - Receive 10% extra gold from selling items
Pillager - 5% chance to get an additional box from a quest/dungeon

Castle Wars
We could talk about this for hours... and on tomorrow's livestream, i'm sure we will talk about it for the majority of the stream... But we will be introducing a massive expansion to Archlight, planned for our next large content patch in 4~ weeks after forgotten islands is released. Castle Wars will be the ultimate way of showing your dominance on Archlight. To start, there will be 2 different castles that can be owned (one guild per castle) - However in the future we will most likely add a 3rd. One castle is significantly stronger and bigger than the other. By controlling a castle, the guild will receive a % bonus of all gold looted on Archlight, a % of free dungeon boxes daily, access to a very large fishing, farming, and mining area, and... well... a massive castle and environment around it to decorate, farm, fish, mine, and... hold dinner parties in.
Every 7 days each Castle can be waged war against. To do so guilds will bid (using Gold) to challenge that guilds castle. Each castle will have its own bidding on, the bid will end each week 6 days before the siege, giving each guild 6 days to prepare. 
Siege Weapons / Defense Structures
We wont say too much to this... but yea, you'll be able to use siege weapons to aid in taking over / defending your castle.
Tons more info of this will come, and discussed on tomorrow's livestream.

Balance Patch
We have a massive balance patch coming within the next 1-2 weeks to Archlight. For those of you who dont know, several council members have spent combined 100+ hours now testing and balancing every class and spec on Archlight. This is something we usually do once per Era to further refine the balance of each Class (as new content, meta, etc changes). All numbers are recorded based on sustain and dps meter testing (also taking into account many other factors such as range, AOE/Single Target, mobility and utility). We will be posting dozens of changes within the next week

Green Stamina
The purpose of Green Stamina is to be a boost of experience to those who can only play 1/2 hours a day. We want Archlight to be a game people can play casually at times too, and still remain competitive, especially as an Era goes on. We will be shortening Green Stamina to 1 hour (Instead of 2) and increasing the experience bonus from it to 200%. We will also be slowing down the rate at which Green Stamina is recharged. We really want to make this a powerful casual player mechanic, allowing them to get a nice burst of experience for 1 hour a day (especially with the new forgotten islands content in which creature hunting will be much more valuable) but also give the exceptionally dedicated players an advantage.

(More teased on tomorrow's livestream - details in post below this one)

Livestream Q&A + Teasers

08 March 2018 (01:12) by Gamemaster Knighter

We will be doing a Q&A Livestream Tomorrow at 11:00am PST (20:00CET) (2:00pm EST). During this livestream I (Knighter) and Finkelz will be answering any and all questions, we will also be discussing Fridays Patch Notes (As they will be posted by this time) and also spending a good amount of time discussing what's coming soon to Archlight and the new things being developed by the Archlight Team. Please come with any and all questions you have, additionally, there will be a VOD if you miss the livestream so be sure to check it out. We will also be giving out 5 packs of 500 coins, 2 at the start of the livestream, 3 at the end.

Where: twitch.tv/finkelz
When: March 8th - 11:00am PST (20:00CET) (2:00pm EST)

ArchBot Poll!

07 March 2018 (06:40) by Gamemaster Knighter

A poll regarding the ArchBot! Please vote :)
Click Here To Vote

Hall Of Fame Additions

05 March 2018 (19:04) by Gamemaster Knighter


2 Additions have been made to the Hall of Fame. 1. The new quests have been added to the Hall of Fame list (3 more will be added next week). These unfortunately wont go retroactively as one team already did one of the illusionists. We will make sure the other quests are added on the hall of fame before theyre released.

Additionally, we have added a total highscores for hall of fame, this will show the most pioneering and top PVE guilds. This hall of fame top 3 will be stored and saved moving forward and be able to look up in the future forever. Additionally, in the future we will be setting up a system to reward top guilds with Legacy Crystals for their ranking/total points.

House Contest #3 Winners!

05 March 2018 (00:10) by Gamemaster Knighter

Congratulations to the 3 house contest winners!
Be sure to decorate your house for our next house contest this Saturday! 1st Place Winners from a house contest cannot win in the following week.

1st Place - Ruddie Ihaka - 1000 Coins + House Decoration Contest Sword


2nd Place - [b]Riff Raff (Different user from last week) 
House Decoration Contest Sword

[/b]